Sky Kings pinball rules and strategy
The Strategy
Sky Kings uses the top saucer to light both captive-ball lanes and the pop bumpers. A lit captive-ball lane pays according to how far its ball travels, while the center spinner provides a safer return to the upper saucer.
The goal
Plunge the top saucer to light the captive-ball lanes, then repeat a captive ball only if its rebound is safe. Otherwise, keep sending the ball through the center spinner to the top saucer.
Light both captive balls
Plunge the top saucer to light both captive-ball lanes. If the plunge misses, hit the mushroom target beside an unlit lane.
Use the safe return
Test each lit captive-ball shot. Repeat the side that returns to a flipper; use the center spinner and top saucer if neither side is safe.
Need to know
- Main route
- Plunge the top saucer to light both captive-ball lanes.
Sky Kings alternates between variable captive-ball scoring and a safer spinner-to-saucer loop. Plunge the top saucer to light both captive-ball lanes, then test a lit captive ball for value and rebound. Repeat it only when the return is controlled; otherwise use the center spinner to collect the saucer and relight upper play.
The goal
Plunge the top saucer to light both captive-ball lanes.If the captive-ball rebounds are controlled, repeat either lit lane; otherwise keep sending the ball through the center spinner to the top saucer.
- Plunge the top saucer. It lights both captive-ball lanes and the pop bumpers.
- If the plunge misses, hit the mushroom target beside an unlit captive-ball lane to light that side.
- Shoot a lit captive-ball lane for 1,000 to 4,000, depending on how far the captive ball travels.
- Keep repeating the captive-ball shot only while its rebound returns safely. If it does not, shoot through the center spinner and return to the top saucer.