Smart Set pinball rules and strategy
The Strategy
Complete A and B at the top to open the right gate and light the four jet bumpers for higher value. Then use a side eject pocket or a lower Wheel Value rollover to stop the moving wheel. A number that matches the lit color turns on 10 Times Value; use the upper bumpers and rollovers while that lamp is on. Treat the wheel's 20 extra-ball result as a bonus only when the installed setup awards it.
The goal
Light A and B for the gate and stronger jets, then stop the wheel through controlled eject-pocket or lower-rollover feeds. When a number matches the lit color, keep the ball in the upper scoring area while 10 Times Value is active.
Complete the top A and B switches without forcing a dangerous upper-lane feed.
After A and B are lit, use the opened right gate and increased-value jet bumpers to keep the ball scoring up top.
Use a controlled side eject pocket or lower Wheel Value rollover to stop the moving wheel.
If the stopped number matches the lit color, keep the ball in the upper bumpers and rollovers while 10 Times Value is on.
Take the wheel's 20 result as a bonus only when the installed setup makes the extra-ball or conversion award useful.
Need to know
- Wheel stops
- Either side eject pocket or lower Wheel Value rollover stops the moving wheel.
- 10 Times Value
- A stopped number matching the lit color changes tens scoring to hundreds.
- A and B
- Completing both letters opens the right gate and lights the jet bumpers for increased value.