Sorcerer pinball rules and strategy
The Strategy
Sorcerer uses two left-ramp locks for Multiball, then two more left-ramp shots to raise all playfield scoring from 2x to 5x. Start Multiball, reach 5x, and complete S-O-R-C-E-R only when a few letters remain before cashing the lit spinners.
The goal
Lock two balls at the left ramp, repeat it twice during The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. for 5x playfield scoring, then cash lit spinners after completing SORCERER.
Shoot the left ramp to lock the first ball. Be ready if the lock saucer rejects it.
Shoot the left ramp again to start two-ball The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked..
- The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.: The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.
- Some events require the upper three-bank before a later lock becomes available.: Some events require the upper three-bank before a later lock becomes available.
Repeat the left ramp once for 3x Playfield and again for 5x Playfield. Delay a lit spinner until 5x is secured.
After 5x is active, shoot the safest top lanes, bumpers, and other broad scoring shots.
- Multiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x.: The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. doubles scoring. The next two left-ramp shots raise it to 3x and 5x.
If only one or two SORCERER letters remain, complete them under The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. protection.
Rip either lit spinner at 5x. Do not force the letters or spinner from an uncontrolled feed.
Alternative route: Bonus and top play
Use this when the left ramp rejects balls or the Some events require the upper three-bank before a later lock becomes available. blocks the next lock.
- Complete A-B-C-D at the top to raise Bonus X.
- Build base bonus with safer lanes and targets.
- Complete the upper-right timed bank only when its target returns are controlled.
- Return to the ramp after the lock is available and its feed is known.
Need to know
- Multiball
- Two left-ramp locks start two-ball play, and another player can take a locked ball.
- Playfield multiplier
- The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. starts at 2x, and later left-ramp shots raise all playfield scoring to 3x and then 5x.
- SORCERER
- Complete the standup letters to light both spinners for a large per-spin value.