Sorcerer uses two left-ramp locks for Multiball, then two more left-ramp shots to raise all playfield scoring from 2x to 5x. Start Multiball, reach 5x, and complete S-O-R-C-E-R only when a few letters remain before cashing the lit spinners.
The goal
Lock two balls at the left ramp, repeat it twice during The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. for 5x playfield scoring, then cash lit spinners after completing SORCERER.
Shoot the left ramp to lock the first ball. Be ready if the lock saucer rejects it.
Shoot the left ramp again to start two-ball The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked..
The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.: The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.
Some events require the upper three-bank before a later lock becomes available.Tournament lock modSome events require the upper three-bank before a later lock becomes available.: Some events require the upper three-bank before a later lock becomes available.
Repeat the left ramp once for 3x Playfield and again for 5x Playfield. Delay a lit spinner until 5x is secured.
After 5x is active, shoot the safest top lanes, bumpers, and other broad scoring shots.
Multiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x.Playfield multiplierMultiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x.: The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. doubles scoring. The next two left-ramp shots raise it to 3x and 5x.
If only one or two SORCERER letters remain, complete them under The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. protection.
Rip either lit spinner at 5x. Do not force the letters or spinner from an uncontrolled feed.
Alternative route: Bonus and top play
Use this when the left ramp rejects balls or the Some events require the upper three-bank before a later lock becomes available.Tournament lock modSome events require the upper three-bank before a later lock becomes available. blocks the next lock.
Complete A-B-C-D at the top to raise Bonus X.
Build base bonus with safer lanes and targets.
Complete the upper-right timed bank only when its target returns are controlled.
Return to the ramp after the lock is available and its feed is known.
Need to know
Multiball
Two left-ramp locks start two-ball play, and another player can take a locked ball.
Playfield multiplier
The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. starts at 2x, and later left-ramp shots raise all playfield scoring to 3x and then 5x.
SORCERER
Complete the standup letters to light both spinners for a large per-spin value.
Sorcerer uses two left-ramp locks for Multiball, then two more left-ramp shots to raise all playfield scoring from 2x to 5x. Start the two-ball feature, repeat the ramp twice, then finish a nearly complete S-O-R-C-E-R set under protection. Use the resulting lit spinners for the main scoring window, while top A-B-C-D lanes and the upper-right bank build end-of-ball value around it.
The goal
Lock two balls at the left ramp, repeat it twice during The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. for 5x playfield scoring, then cash lit spinners after completing SORCERER.
Shoot the left ramp to lock the first ball. Be ready if the lock saucer rejects it.
Shoot the left ramp again to start two-ball The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked..Multiball and Tournament lock mod rules
The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.: The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.
Some events require the upper three-bank before a later lock becomes available.Tournament lock modSome events require the upper three-bank before a later lock becomes available.: Some events require the upper three-bank before a later lock becomes available.
Repeat the left ramp once for 3x Playfield and again for 5x Playfield. Delay a lit spinner until 5x is secured.
After 5x is active, shoot the safest top lanes, bumpers, and other broad scoring shots.Playfield multiplier scoring details
Multiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x.Playfield multiplierMultiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x.: The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. doubles scoring. The next two left-ramp shots raise it to 3x and 5x.
If only one or two SORCERER letters remain, complete them under The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. protection.
Rip either lit spinner at 5x. Do not force the letters or spinner from an uncontrolled feed.
↪Fallback: Bonus and top play
Use this when the left ramp rejects balls or the Some events require the upper three-bank before a later lock becomes available.Tournament lock modSome events require the upper three-bank before a later lock becomes available. blocks the next lock.
Complete A-B-C-D at the top to raise Bonus X.
Build base bonus with safer lanes and targets.
Complete the upper-right timed bank only when its target returns are controlled.
Return to the ramp after the lock is available and its feed is known.
↔Alternative: Lit-spinner conversion
Use this when SORCERER is complete before The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. starts.
Start The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked. at the left ramp.
Shoot the left ramp twice more to raise the Multiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x.Playfield multiplierMultiball doubles scoring. The next two left-ramp shots raise it to 3x and 5x. to 5x.
Shoot either lit spinner for the multiplied per-spin value.
◆Builds toward: 5x Multiball and lit spinners
Lock two balls at the left ramp to start The first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked.MultiballThe first two ramp shots lock balls and start two-ball play. Each player can use balls that previous players locked..
Make two more left-ramp shots to reach 5x Playfield.
Complete SORCERER during protected play when only a small number of letters remain.
Use the lit spinners for the largest repeatable scoring window.
Sources and references5 references5 source links and outbound references.