Space Invaders pinball rules and strategy

The Strategy

Space Invaders is a bonus-building and repeat-collect game. Shoot four center horseshoes for 5x, build normal and Red Invader bonus, knock down the Mystery Ship drop target, then shoot the rollover behind it to collect the full multiplied bonus without resetting it.

The goal

Repeat the center horseshoe for 5x. Build normal bonus and the separate Red Invader bonus, knock down Mystery Ship, then shoot the rollover behind it to collect the full multiplied bonus. The collect resets neither value, so replunge and repeat.

  1. Use the plunge to test the three top lanes and both upper-flipper feeds.

  2. Roll through the center top lane to light the spinner for 1,000 per spin.

  3. Repeat the center horseshoe four times to reach 5x The end-of-ball multiplier. The center horseshoe advances it to 5x and it resets at the next ball..

    • The end-of-ball multiplier. The center horseshoe advances it to 5x and it resets at the next ball.: The end-of-ball multiplier. The center horseshoe advances it to 5x and it resets at the next ball.
  4. Build normal and Red Invader bonus through controlled shots. Once your bonus is high and the Mystery Ship shot is reliable, knock down its target and shoot through to collect. You do not need both bonus pools at maximum.

    • Normal Bonus reaches 39,000, with 20,000 held after first reaching that level. Red Invader sets build 20,000, 40,000 and 60,000 of carryover bonus. These are scoring ceilings, not prerequisites for Mystery Ship.
    • The Mystery Ship rollover collects the current bonus at the active The end-of-ball multiplier. The center horseshoe advances it to 5x and it resets at the next ball. and returns the ball to the shooter lane.
  5. Replunge and repeat the Mystery Ship collect because the collect does not reset either bonus value.

  6. If the siren sounds, hit the currently available Mystery Ship switch for its added 50,000.

  7. Use the lit spinner or horseshoe between safe bonus collects.

Alternative route: Spinner and upper-playfield scoring

Use this when the horseshoe or Mystery Ship rollover is unreliable.

  1. Shoot up the playfield without aiming at the captive ball.
  2. Roll through the center top lane to light the spinner.
  3. Shoot the right spinner for 1,000 per spin.
  4. Use upper mini-flippers to slow the return or transfer it to a lower flipper.
  5. Take safe horseshoe shots when either entrance becomes controlled.
  6. Protect the held 20,000 normal bonus and Red Invader Bonus.
Need to know
Center horseshoe
The first four shots raise The end-of-ball multiplier. The center horseshoe advances it to 5x and it resets at the next ball. through 2x to 5x, while later awards depend on ball-count settings.
Mystery Ship
Knock down its drop target, then shoot the rollover behind it to collect the full bonus without resetting any value.
Red Invaders
Complete five targets three times for 20,000, 40,000, and 60,000 of carryover bonus.
Sources and references5 source links and outbound references.
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Space Invaders playfield

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