Spider-Man pinball rules and strategy

The Strategy

The Amazing Spider-Man is a multiplier, bonus, and saucer-collect game. Use controlled passes through the lit inlanes to reach 5x and build base bonus, then send the ball to lit saucer 2 to collect the multiplied value and keep 5x for another cycle.

The goal

Plunge B, collect A, and test the lit return lanes. Use controlled alley passes to build 5x and 29,000 base bonus. Enter lit saucer 2 to collect 145,000, reset base bonus, and preserve 5x for another cycle.

  1. Plunge the top B lane. Try to let its exit bounce into the right-side A lane.

    • A lights the left outlane and right inlane. B lights the left inlane and right outlane.: A lights the left outlane and right inlane. B lights the left inlane and right outlane.
    • A lit bottom lane scores 5,000, adds one base-bonus advance, and raises Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x. once.
  2. Control the ball. Test one Shoot a moving inlane ball up the opposite inlane, carrying it behind the slingshot toward the upper playfield. through a lit inlane.

  3. If the pass is controlled, repeat it between the two inlanes.

    • Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x.: Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x.
    • Base bonus reaches 29,000. Neither base bonus nor Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x. carries after the ball.
  4. Continue until Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x. reaches 5x and base bonus reaches 29,000.

  5. Read saucer 2. It lights after base bonus reaches 20,000 or all three saucers are unlit.

    • Lit saucer 2 scores the full multiplied bonus. It resets base bonus and preserves Bonus X.: Lit saucer 2 scores the full multiplied bonus. It resets base bonus and preserves Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x..
    • Each saucer adds one bonus advance. A lit saucer scores 5,000 and becomes unlit. An unlit saucer scores 500.
    • Unlighting all three relights them, adds one green right-bank lamp, and lights Lit saucer 2 scores the full multiplied bonus. It resets base bonus and preserves Bonus X..
  6. Send the ball through the spinner or upper lanes toward saucer 2.

  7. Enter lit saucer 2 to collect up to 145,000.

  8. Rebuild base bonus while 5x remains active. Repeat Lit saucer 2 scores the full multiplied bonus. It resets base bonus and preserves Bonus X. on the same ball.

Alternative route: Recovery: Up-top bonus route

Recovery pivot: Use this when the Shoot a moving inlane ball up the opposite inlane, carrying it behind the slingshot toward the upper playfield. arcs out of control or the inlane switches do not register reliably.

  1. Shoot the left orbit from the right flipper.
  2. From the left flipper, bank the ball from the right-side drop targets toward the top.
  3. Collect A and B at top and side lanes.
  4. Hit only a right-bank target with a green lamp for one Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x. advance.
  5. Complete the center three-bank after the top standup qualifies its multiplier award.
  6. At 20,000 base bonus, read saucer 2.
  7. Collect Lit saucer 2 scores the full multiplied bonus. It resets base bonus and preserves Bonus X. when its upper feed remains controlled.
Need to know
A-B
A and B light opposite inlanes and outlanes for 5,000, a bonus advance, and one Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x. advance.
Scores Bonus
Lit saucer 2 collects base bonus with Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x., resets base bonus, and preserves the multiplier.
Green drop
A moving green lamp makes one right-bank target worth 10,000 and one Lit bottom lanes, green right-bank targets, and a qualified three-bank completion raise this multiplier to 5x. advance.
Sources and references5 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Spider-Man playfield

100%