Spider-Man pinball rules and strategy
The Strategy
In Spider-Man, completing the six white arrows stores 2x and 3x multipliers on chosen shots for the rest of the ball. Place them on reliable major shots, start a timed mode, then begin Doc Ock or Black Suit Multiball so its extra balls protect the villain battle.
The goal
Place shot multipliers before multiball. Start a timed mode. Stack Doc Ock, Black Suit, and villain battles. Complete every villain twice, then collect multiplied Royale Jackpots.
Plunge a lit W-E-B top lane for +5 Bonus X. Test both ramps, both orbits, the side ramp, Doc Ock, and the center post.
- Top-lane skill shot: Adds 5x to Bonus X and doubles bumper value. On ball 3, it also doubles the final bonus after other multipliers.
- The soft-plunge side-ramp skill shot gives more Repeat the side ramp to start. During the battle, shoot the left ramp or side ramp. The side ramp scores 2x Venom value. Spinner hits build that value. value, but it is harder and less reliable.
Clear all six flashing white major shots. Make the next major shot to store 2x there for the rest of the ball.
- Use the left orbit and spinner, side ramp, or Doc Ock. Do not use the right orbit. Save the right ramp for a late Battle Royale setup.: Use the left orbit and spinner, side ramp, or Doc Ock. Do not use the right orbit. Save the right ramp for a late A four-ball mini-wizard that does not stack with another multiball. A lit or running timed mode can play with it. setup.
- A 2x and 3x cannot combine on one shot. All shot multipliers end at the drain.
- Mode and multiplier progress is locked out during multiball. Clear orbit and side-ramp arrows before a multiball blocks them.
Shoot either orbit to start the flashing timed mode. Complete its objective before time ends or the ball drains.
- Make 100 switch hits. Use the spinner and bumpers.: Make 100 switch hits. Use the spinner and bumpers.
- Make eight shots at the three moving lit arrows.: Make eight shots at the three moving lit arrows.
- Make five alternating left-ramp and right-ramp shots.: Make five alternating left-ramp and right-ramp shots.
- Hit the right three-bank, then any major shot. Repeat this sequence three times.: Hit the right three-bank, then any major shot. Repeat this sequence three times.
- Make all six major shots once. Make multiplied shots late because each shot raises the value.: Make all six major shots once. Make multiplied shots late because each shot raises the value.
Complete the timed mode. Put the earned 3x on a different strong shot. When A four-ball mini-wizard that does not stack with another multiball. A lit or running timed mode can play with it. is one or two villain modes away, put 3x on the right ramp.
- A completed timed mode lights one tripler. A timed-out mode does not.: A completed timed mode lights one tripler. A timed-out mode does not.
- Use 2x on the right ramp if the tripler setup is too risky.
Shoot Doc Ock until the toy lowers and Multiball lights. Hit Doc Ock again to start the current Doc Ock multiball.
- Score five major-shot jackpots, then shoot Doc Ock for the Super. Each later Super needs one more jackpot.: Score five major-shot jackpots, then shoot Doc Ock for the Super. Each later Super needs one more jackpot.
- Knock the held ball into Doc Ock. The hurry-up sets the jackpot. Collect one jackpot at every major shot, then the Super at Doc Ock.: Knock the held ball into Doc Ock. The hurry-up sets the jackpot. Collect one jackpot at every major shot, then the Super at Doc Ock.
- Armed at the Dock or Battle on the Bridge: A four-ball multiball. One jackpot lights the Doc Ock Super. The Super equals the sum of jackpots scored.
- Each multiball ends when one ball remains.
During Doc Ock or Black Suit, start and finish the other villain battles. Use ball save for Clear the center three-bank, hit Sandman until he rises, then shoot the exposed hole. and Complete the right five-bank. Hit it once more to start. Then hit valid bank targets until the battle ends..
- Clear the center three-bank, hit Sandman until he rises, then shoot the exposed hole.: Clear the center three-bank, hit Clear the center three-bank, hit Sandman until he rises, then shoot the exposed hole. until he rises, then shoot the exposed hole.
- Complete the right five-bank. Hit it once more to start. Then hit valid bank targets until the battle ends.: Complete the right five-bank. Hit it once more to start. Then hit valid bank targets until the battle ends.
- Repeat the side ramp to start. During the battle, shoot the left ramp or side ramp. The side ramp scores 2x Venom value. Spinner hits build that value.: Repeat the side ramp to start. During the battle, shoot the left ramp or side ramp. The side ramp scores 2x Repeat the side ramp to start. During the battle, shoot the left ramp or side ramp. The side ramp scores 2x Venom value. Spinner hits build that value. value. Spinner hits build that value.
- Villain battles can run with multiball and continue after a drain. The first Repeat the side ramp to start. During the battle, shoot the left ramp or side ramp. The side ramp scores 2x Venom value. Spinner hits build that value. hurry-up also completes when time ends.
Complete all four villains twice. Start A four-ball mini-wizard that does not stack with another multiball. A lit or running timed mode can play with it. at either orbit. Hit each villain once, then shoot the multiplied right ramp for the Royale Jackpot.
- A four-ball mini-wizard that does not stack with another multiball. A lit or running timed mode can play with it.: A four-ball mini-wizard that does not stack with another multiball. A lit or running timed mode can play with it.
- Each villain first scores one high-value jackpot. Other shots have one low-value jackpot.
- The right-ramp Royale Jackpot scores the sum of jackpots since the prior Royale and relights them.
- The first two Royale Jackpots add a ball and a short ball save. Repeat villain hits, then the right ramp.
Alternative route: Fast Doc Ock scoring
Use this when several white arrows, the side ramp, or the dangerous villain targets are not reliable.
- Complete the available white arrows. Store 2x on Doc Ock if possible.
- Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. Doc Ock until its multiball starts.
- Score major-shot jackpots. Stop regular jackpots when the Doc Ock Super is lit.
- Collect the multiplied Super at Doc Ock.
Need to know
- Main route
- Place shot multipliers before multiball.
- Long goal
- Complete each villain twice to light A four-ball mini-wizard that does not stack with another multiball. A lit or running timed mode can play with it. at either orbit.
- Safer fallback
- Fast Doc Ock scoring: Use this when several white arrows, the side ramp, or the dangerous villain targets are not reliable.