Spy Hunter pinball rules and strategy
The Strategy
Time the plunge for 50,000 or complete S-H-O-T to qualify the right saucer. Backhand the lit saucer from the right flipper, control the kickout, and repeat as its value rises toward 250,000. Keep a naturally fed ball in the upper playfield, but do not force a return there.
The goal
Qualify the right saucer with the 50,000 skill shot or S-H-O-T, then Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. and repeat it from the right flipper as its value climbs toward 250,000. Use the upper Agent targets and captive ball only while the ball is already there.
Time the plunge for the cycling 50,000 skill-shot rollover; that qualifies the right saucer.
If the skill shot misses, complete S-H-O-T to qualify the saucer and light its spinner for one pass.
Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. the lit right saucer from the right flipper, control its kickout, and repeat it as the award climbs from 25,000 toward 250,000.
When the ball reaches the upper playfield, hit at least four Agent targets to light the captive ball; use the captive ball for 2x, then 3x playfield scoring before the feed leaves the area.
Need to know
- Qualify the Saucer
- Take the 50,000 skill shot or complete S-H-O-T.
- Repeat the Right Saucer
- Its award rises from 25,000 toward 250,000.
- Use the Right Flipper
- Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. the saucer and control its kickout.