Star Wars: Fall of the Empire pinball rules and strategy
The Strategy
Star Wars: Fall of the Empire uses F-O-R-C-E for Rebel Missions, Droids and Luke for Hoth locks, and Ion Cannons for shot multipliers. Complete F-O-R-C-E, then shoot a lit character shot to start its green Mission. Hit Droids to light each lock and Luke VUK to collect it; the third starts Hoth. After Ion Cannon bumper hits, shoot the shot you want multiplied next.
The goal
Spell F-O-R-C-E for a green Rebel Mission, light and collect Battle of Hoth locks with the Shows Droids / Light Lock target on the Star Wars: Fall of the Empire playfield. The target in front of the AT-AT lights virtual Hoth locks. and Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot., and place the Ion Cannon multiplier on a shot you can repeat.
How to start a mode
Hit all five F-O-R-C-E targets, then shoot a lit character shot to start its green Rebel Mission.
Recommended mode: A green Rebel Mission
Choose a green Rebel Mission for the easiest shot pattern; yellow is the middle difficulty.
How to play it
Shoot blue arrows to advance. Rapidly flashing blue arrows score 2x; white arrows increase the value of the next blue shot.
Start and score Battle of Hoth Multiball
Hit the Shows Droids / Light Lock target on the Star Wars: Fall of the Empire playfield. The target in front of the AT-AT lights virtual Hoth locks. to light a lock, then shoot the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot. to collect it. Repeat until the third lock starts Each Droids-target letter jackpot scores the total of the jackpots in that wave. The Luke Super Jackpot scores 5,000,000 plus all letter jackpots. The cycle then resets at a higher base value.. Shoot flashing green Jackpots to light the Shows Droids / Light Lock target on the Star Wars: Fall of the Empire playfield. The target in front of the AT-AT lights virtual Hoth locks. for Letter Jackpots. After four Letter Jackpots spell A-T-A-T, shoot the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot. for the Super Jackpot.
Place the Ion Cannon multiplier
During single-ball play, charge the Ion Cannons until the Rebel icons pulse, then shoot the pulsing shot you want multiplied.
Alternative route: Death Star Multiball
Use this when the Death Star ramp is more reliable than the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot..
- Shoot the Death Star ramp once to lower its target, then shoot the open Death Star to lock three balls. During multiball, collect 15 jackpot advances by following the lit red shots, then shoot the Death Star ramp to begin building the Super Jackpot and return there to collect it.
Need to know
- Main route
- Prepare two Hoth locks and leave the third lit, then start Yellow shots build the Lightspeed jackpot. Shooting the center ramp during Escape starts Lightspeed Multiball immediately..
- Long goal
- Play a Rebel Mission for four different characters.
Star Wars: Fall of the Empire lets Lightspeed Escape run into Hoth, then Lightspeed Multiball. Hit Droids and Luke VUK for two locks, then Droids again. Shoot the center ramp to light the Falcon's blue engines; repeat until Escape starts. Collect the third lock at Luke for Hoth; shoot yellow shots to raise the Lightspeed Jackpot, then the center ramp for Lightspeed Multiball.
The goal
Early code. Rules may change.
Prepare two Hoth locks and leave the third lit, then start Yellow shots build the Lightspeed jackpot. Shooting the center ramp during Escape starts Lightspeed Multiball immediately..Collect the third lock during Escape to start Battle of Hoth; use its extra balls to raise the Lightspeed Jackpot, then shoot the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. for Lit shots score jackpots. The center ramp then scores a repeatable Super Jackpot for about 15 seconds. When the timer ends, the jackpot phase starts again..Advance J-E-D-I opportunistically during single-ball play.
- Full-plunge the ball, catch the feed on the left flipper, and Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. the Shows Droids / Light Lock target on the Star Wars: Fall of the Empire playfield. The target in front of the AT-AT lights virtual Hoth locks. to light the first Hoth lock. During controlled single-ball play, use either orbit to advance J-E-D-I, but do not delay the prepared stack solely to finish it.
JEDI progress rule details
- The orbit spinners advance J-E-D-I only during single-ball play.: The orbit spinners advance J-E-D-I only during single-ball play.
- Shoot the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot. to collect the lit Hoth lock. Hit the Shows Droids / Light Lock target on the Star Wars: Fall of the Empire playfield. The target in front of the AT-AT lights virtual Hoth locks. and collect the second lock at Luke, then hit Droids again but leave the third lock lit.
Battle of Hoth qualification details
- The first start needs three locks. Later starts need more Droids-target hits, and each lock must be collected before the next can light.: The first start needs three locks. Later starts need more Droids-target hits, and each lock must be collected before the next can light.
- While the Falcon's blue engines are lit, shoot the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. for advances until Yellow shots build the Lightspeed jackpot. Shooting the center ramp during Escape starts Lightspeed Multiball immediately. begins. Do not shoot the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. again before Hoth starts.
Lightspeed Escape scoring details
- Yellow shots build the Lightspeed jackpot. Shooting the center ramp during Escape starts Lightspeed Multiball immediately.: Yellow shots build the Lightspeed jackpot. Shooting the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. during Escape starts Lit shots score jackpots. The center ramp then scores a repeatable Super Jackpot for about 15 seconds. When the timer ends, the jackpot phase starts again. immediately.
- During Yellow shots build the Lightspeed jackpot. Shooting the center ramp during Escape starts Lightspeed Multiball immediately., shoot the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot. to collect the third lock and start Each Droids-target letter jackpot scores the total of the jackpots in that wave. The Luke Super Jackpot scores 5,000,000 plus all letter jackpots. The cycle then resets at a higher base value..
- During Hoth, shoot the yellow shots to raise the Lightspeed Jackpot, then shoot the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. to start Lit shots score jackpots. The center ramp then scores a repeatable Super Jackpot for about 15 seconds. When the timer ends, the jackpot phase starts again..
- For Lightspeed, shoot the three blue Jackpots, then loop the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. while the Super Jackpot is lit. Each later cycle adds one Jackpot to the requirement.
Lightspeed Multiball scoring and timing
- Lit shots score jackpots. The center ramp then scores a repeatable Super Jackpot for about 15 seconds. When the timer ends, the jackpot phase starts again.: Lit shots score jackpots. The Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. then scores a repeatable Super Jackpot for about 15 seconds. When the timer ends, the jackpot phase starts again.
- For Hoth, score one jackpot, then hit the Shows Droids / Light Lock target on the Star Wars: Fall of the Empire playfield. The target in front of the AT-AT lights virtual Hoth locks. for the first AT-AT letter. Repeat with two, three, and four jackpots before the next letters. After A-T-A-T, shoot the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot. for the Super Jackpot.
Battle of Hoth Multiball and Last Chance rules
- Each Droids-target letter jackpot scores the total of the jackpots in that wave. The Luke Super Jackpot scores 5,000,000 plus all letter jackpots. The cycle then resets at a higher base value.: Each Droids-target letter jackpot scores the total of the jackpots in that wave. The Luke Super Jackpot scores 5,000,000 plus all letter jackpots. The cycle then resets at a higher base value.
- If Hoth ends and the display offers it, shoot the Luke VUK within 10 seconds for the Super Jackpot. Competition install disables this opportunity.: If Hoth ends and the display offers it, shoot the Shows Luke VUK on the Star Wars: Fall of the Empire playfield. The Luke up-kicker collects Hoth locks and the Hoth Super Jackpot. within 10 seconds for the Super Jackpot. Competition install disables this opportunity.
- Make 10 Shows Sarlacc Pit on the Star Wars: Fall of the Empire playfield. The spinning pit is behind the Salacious Crumb drop target. spins, then press the lit action button to add a ball to the stack.
Add-a-ball setup details
- The button spends one stored add-a-ball for the complete multiball stack. Later add-a-balls need 20, 30, then 40 spins. Unused progress stays at the prior requirement.: The button spends one stored The button spends one stored add-a-ball for the complete multiball stack. Later add-a-balls need 20, 30, then 40 spins. Unused progress stays at the prior requirement. for the complete multiball stack. Later add-a-balls need 20, 30, then 40 spins. Unused progress stays at the prior requirement.
Builds toward: Four mini-wizards
- Play a Rebel Mission for four different characters. When no other mode is running, shoot the lit Shows Darth Vader scoop on the Star Wars: Fall of the Empire playfield. The left eject starts Vader features and Dark Side Multiball. to start Not a Jedi Yet.
- Play all three Jabba events. Then repeat the Shows Salacious Crumb drop-target on the Star Wars: Fall of the Empire playfield. Then repeat the Salacious Crumb drop-target hits and shoot the Sarlacc Pit to start Sarlacc Escape as the fourth event. hits and shoot the Shows Sarlacc Pit on the Star Wars: Fall of the Empire playfield. The spinning pit is behind the Salacious Crumb drop target. to start Sarlacc Escape as the fourth event.
- Play the first three Falcon features. For later Falcon progress on Premium/LE, hit the target beneath the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball.; on Pro, use the Shows right ramp on the Star Wars: Fall of the Empire playfield. For later Falcon progress on Premium/LE, hit the target beneath the center ramp; on Pro, use the right ramp. Then shoot the enabled center ramp until Never Tell Me The Odds starts.. Then shoot the enabled Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. until Never Tell Me The Odds starts.
- Complete a Vader mode, then collect 10 roving purple Dark Side shots. Shoot the lit purple Shows Darth Vader scoop on the Star Wars: Fall of the Empire playfield. The left eject starts Vader features and Dark Side Multiball. to start Dark Side Multiball.
Pro / Premium differences
- Falcon progress after Yellow shots build the Lightspeed jackpot. Shooting the center ramp during Escape starts Lightspeed Multiball immediately.Pro: Shoot the Shows right ramp on the Star Wars: Fall of the Empire playfield. For later Falcon progress on Premium/LE, hit the target beneath the center ramp; on Pro, use the right ramp. Then shoot the enabled center ramp until Never Tell Me The Odds starts. to qualify the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. for progress.Premium / LE: Hit the target under the Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball.. This raises the ramp and enables progress.
- JEDI ball savePro: Spell all of JEDI. After the ball rolls through a lit outlane, press the action button before the drain.Premium / LE: Two or three JEDI letters enable one magnet pulse per letter. Full JEDI lets the magnet grab and throw the ball. Unused pulses stay available.
- Pro: This multiball is not available. Premium / LE: After two Mystery awards, Mystery can start this multiball when no other multiball runs. Hit the lowered center ramp 10 times to light Extra Ball.Pro: This multiball is not available.Premium / LE: After two Mystery awards, Mystery can start this multiball when no other multiball runs. Hit the lowered Shows Millennium Falcon center ramp on the Star Wars: Fall of the Empire playfield. The center jump ramp advances Falcon features and starts Lightspeed Multiball. 10 times to light Extra Ball.
- TIE FightersPro: Each right-ramp shot awards one TIE Fighter.Premium / LE: Each right-ramp shot awards one. A center-ramp to right-ramp combo awards two.