Street Fighter II pinball rules and strategy

The Strategy

Shoot any white-lit opponent. After a defeat, use the right flipper for the non-points feature and always take Multiball when it appears; finish all 12 opponents to start Champion Challenge.

The goal

Shoot a white-lit opponent, then choose the right-side feature instead of the left-side points. Take Multiball after opponents 2, 4, 6, 8, and 10; during it, clear the harder flashing Jackpots first so an easier shot can remain for the repeatable Super Jackpot.

  1. Shoot any opponent whose white name lamp is lit. At the award choice, press the right flipper for the feature instead of the left-side points.

  2. After opponents 2, 4, 6, 8, and 10, press the right flipper to start regular Multiball.

  3. During regular Multiball, shoot either flashing opponent for a Jackpot. Two shots stay available until only one uncollected Jackpot remains, and progress carries into later Multiballs.

  4. Prioritize the harder Blanka, Guile, and Ken-and-Ryu Jackpots when they flash. Try to leave an easier Sagat, Vega, or Dhalsim shot as the eighth completion so that shot becomes the repeatable Super Jackpot.

  5. Between regular Multiballs, shoot unlit E. Honda or the lower-right hole to add T-O-R-P-E-D-O letters. The opponent-six choice can add three; shoot the final flashing qualifying hole to start Torpedo Multiball.

  6. During Torpedo Multiball, repeat Sagat and Vega when they are controllable: Sagat parks a ball briefly, while Vega feeds the upper playfield. Do not tilt after the mode, because its frenzy total is paid as end-of-ball bonus.

Need to know
Opponent awards
Three opponents are normally lit. After a defeat, choose with a flipper; waiting about five seconds takes the left-side award automatically.
Regular Multiball
It is the right-side choice after every even-numbered opponent through number 10. Four unlit Sagat barrel kicks or an unlit Vega random award can also start it.
Progressive Jackpots
Two opponent shots flash at a time, and completed shots carry into later Multiballs. The eighth completion becomes the Super Jackpot.
Sources and references2 source links and outbound references.
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Street Fighter II playfield

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