Super Mario Bros. pinball rules and strategy
The Strategy
Super Mario Bros. uses S-U-P-E-R to strengthen its rounds and main Multiball. Become Super when the remaining shots are safe, complete the numbered left ramp, Yoshi, right loop, and upper ramp sequence, then start at the lower-left hole and send repeated balls into the Castle for rising Jackpots.
The goal
Become Super before starting a round or multiball, complete the numbered 1-2-3-4 shots, then use three-ball play to send repeated balls into the Castle for escalating jackpots.
Test the left ramp, Yoshi target, right loop, upper ramp, and Castle-hole feeds.
Shoot the right ramp, lower-left hole, or right hole when its S-U-P-E-R lamp is flashing. Finish the word before completing a round or multiball qualification when the remaining shots are controlled.
Complete 1-2-3-4 in order.
- left ramp.: left ramp.
- Yoshi target on the upper playfield.: Yoshi target on the upper playfield.
- right loop into the bumpers.: right loop into the bumpers.
- upper-left-flipper ramp to the right inlane.: upper-left-flipper ramp to the right inlane.
Shoot the lower-left hole to start multiball. Finish S-U-P-E-R first for the stronger three-ball start; take the immediate two-ball start when the remaining Super shots are more dangerous than the extra ball is worth.
Send balls into the Castle for the escalating jackpot ladder while preserving one controlled lower ball.
After multiball, light three shells, collect the key at a lit hole, and choose the offered round whose shots are safest.
Enter valuable rounds while Super so their scoring is doubled.
Alternative route: Super round route
Use this when the upper-flipper number-four shot is rejecting but shell and key shots are safe.
- Shoot the right ramp, lower-left hole, or right hole when its S-U-P-E-R lamp is flashing until S-U-P-E-R is complete.
- Hit shell shots until three shells are lit, then shoot the lit hole to collect the key.
- Choose Exclamation, Yoshi, or another round that matches the reliable shots on this copy.
Need to know
- Super Mario
- Shoot the right ramp, lower-left hole, or right hole when its S-U-P-E-R lamp is flashing. Finish the word before a round or multiball to double round values and upgrade multiball to three balls.
- 1-2-3-4
- Make left ramp, Yoshi, right loop, then the upper-flipper ramp in order.
- Multiball start
- After 1-2-3-4, shoot the lower-left hole to start multiball.
Spelling S-U-P-E-R in Super Mario Bros. strengthens its rounds and changes its main Multiball to three-ball play. Complete 1-2-3-4 in order, then use the lower-left hole and repeat the Castle for its escalating Jackpot ladder; between starts, light shells and choose the offered round whose required shots best match the controlled side.
The goal
Become Super before starting a round or multiball, complete the numbered 1-2-3-4 shots, then use three-ball play to send repeated balls into the Castle for escalating jackpots.
- Test the left ramp, Yoshi target, right loop, upper ramp, and Castle-hole feeds.
- Shoot the right ramp, lower-left hole, or right hole when its S-U-P-E-R lamp is flashing. Finish the word before completing a round or multiball qualification when the remaining shots are controlled.
- Complete 1-2-3-4 in order.
Complete 1-2-3-4 in order.
- left ramp.: left ramp.
- Yoshi target on the upper playfield.: Yoshi target on the upper playfield.
- right loop into the bumpers.: right loop into the bumpers.
- upper-left-flipper ramp to the right inlane.: upper-left-flipper ramp to the right inlane.
- Shoot the lower-left hole to start multiball. Finish S-U-P-E-R first for the stronger three-ball start; take the immediate two-ball start when the remaining Super shots are more dangerous than the extra ball is worth.
- Send balls into the Castle for the escalating jackpot ladder while preserving one controlled lower ball.
- After multiball, light three shells, collect the key at a lit hole, and choose the offered round whose shots are safest.
- Enter valuable rounds while Super so their scoring is doubled.
Builds toward: Save the Princess
- Become Super and enter the Castle to destroy it.
- Carry the completed-castle count across games where enabled.
- Destroy all seven castles to complete the long-term objective.