Surfers uses blue-bumper hits to raise the Ring-a-Ding saucer and the red bumper to close the zipper flippers. Bring the saucer to 300, close the flippers, settle the ball, and repeat the right loop into Ring-a-Ding.
The goal
Hit the blue bumpers until the Ring-a-Ding saucer reaches 300. Hit the red bumper to close the zipper flippers. Settle the ball, then repeat the saucer through the right loop.
Plunge for the top Hang Five saucer.
Use the upper flipper to graze a blue bumper while the Ring-a-Ding value is below 300.
Stop blue-bumper hits when the Ring-a-Ding value reaches 300.
Hit the red mushroom bumper to close the lower flippers.
Use a legal Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique to settle the ball on the closed flippers.
Shoot through the right loop into the Ring-a-Ding saucer.
Flip the saucer eject directly back into the saucer when the feed permits it.
Otherwise, settle the ball on the closed flippers and repeat the right-loop shot.
Alternative route: Recovery: Right-flipper backhand
Recovery pivot: Use this plan when the two-flipper right-loop shot is not reliable.
Close the zipper flippers with the red bumper.
Use small flips to move the settled ball onto the right flipper.
Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique the Ring-a-Ding saucer from the right flipper.
Repeat the Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique while the saucer eject remains controlled.
Need to know
Hang Five skill shot
Plunge into the top Hang Five saucer for 100 points and an upper-flipper feed.
Blue bumpers
Hits on the blue mushroom bumpers raise the Ring-a-Ding saucer value.
Red bumper
A hit on the red mushroom bumper closes the lower zipper flippers.
Surfers uses blue-bumper hits to raise the Ring-a-Ding saucer and the red bumper to close the zipper flippers. Use the Hang Five plunge for upper play, raise Ring-a-Ding to 300 with blue-bumper hits, then close and settle the flippers before repeating the right loop. Reclose the flippers whenever a yellow-bumper hit opens them.
The goal
Hit the blue bumpers until the Ring-a-Ding saucer reaches 300.Hit the red bumper to close the zipper flippers.Settle the ball, then repeat the saucer through the right loop.
Plunge for the top Hang Five saucer.
Use the upper flipper to graze a blue bumper while the Ring-a-Ding value is below 300.
Stop blue-bumper hits when the Ring-a-Ding value reaches 300.
Hit the red mushroom bumper to close the lower flippers.
Use a legal Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique to settle the ball on the closed flippers.
Shoot through the right loop into the Ring-a-Ding saucer.
Flip the saucer eject directly back into the saucer when the feed permits it.
Otherwise, settle the ball on the closed flippers and repeat the right-loop shot.
↪Fallback: Recovery: Right-flipper Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique
Recovery pivot: Use this plan when the two-flipper right-loop shot is not reliable.
Close the zipper flippers with the red bumper.
Use small flips to move the settled ball onto the right flipper.
Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique the Ring-a-Ding saucer from the right flipper.
Repeat the Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique while the saucer eject remains controlled.
↔Alternative: Position play: Hang Five repeat
When trailing, use this distinct scoreboard route: use this plan when the Hang Five eject returns cleanly to the upper flipper.
Plunge or feed the ball into the Hang Five saucer.
Read the eject before the ball reaches the upper flipper.
Flip the ball directly back into Hang Five.
Stop the repeat when the eject no longer reaches the upper flipper cleanly.
◆Builds toward: Repeatable 300-value saucer
Hit the blue bumpers until the Ring-a-Ding saucer value reaches 300.
Close the zipper flippers with the red bumper.
Settle the ball on the closed flippers.
Repeat the Ring-a-Ding saucer through the right loop.
Sources and references3 references3 source links and outbound references.