Swing Time pinball rules and strategy
Strategy summary
The goal
Earn extra balls by completing T-I-M-E and by collecting the lit top-center rollover or center eject hole. The installed score card also shows the score thresholds that add balls.
T-I-M-E: Roll over the four letter buttons to put out T, I, M and E. Completing all four adds one ball.
Top-center rollover: Send the ball through the top-center lane while its Extra Ball light is on to add one ball.
Center eject: Shoot the center eject hole while its Extra Ball light is on to add one ball.
Score awards: Check the score inserts on the apron for this setup's two thresholds. Reaching either displayed threshold adds one ball.
Need to know
- Add-a-ball game
- Swing Time begins with at least five balls. Its main features add balls instead of awarding replays.
- Operator-set score awards
- The two high-score thresholds that add balls are adjustable. Read the installed score inserts rather than assuming a fixed value.