The Mandalorian lets a running Mission continue into Razor Crest Multiball; BOBA and FETT can then start a temporary playfield multiplier. For the first two Missions on default settings, the left scoop spots missing ramp shots: two scoop shots qualify a Mission from scratch and a third starts it. Both ramps also qualify Missions for a start at the left scoop. Start the Mission before the selected Multiball at the full center ramp. The first Multiball needs three Razor Crest target hits; during Multiball, complete BOBA and FETT for the multiplier.
The goal
Use the left scoop or both ramps for early Missions, the Razor Crest for multiball, and green BOBA and FETT targets for a scoring multiplier.
Start a Mission
For the first two Missions on default settings, each left-scoop shot spots one missing ramp. With neither ramp credited, shoot the scoop twice to qualify the It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way. and a third time to start it. You can mix ramp shots with scoop credit. For later Missions, shoot both ramps, then the left scoop.
Start a Razor Crest Multiball
Hit the center Razor Crest target three times for the first Multiball. Before it is qualified, use BOBA and FETT to select Ice Spider or Pirates, then shoot the full center ramp to start it. Each later Razor Crest feature needs one more target hit.
Start Boba Fett scoring
During Multiball, complete the green BOBA and FETT targets to start the first 30-second It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.Boba FettIt is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle. +1x playfield multiplier.
Need to know
Main route
Prepare Scope▶, light Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required., and qualify a Razor Crest Multiball.
Long goal
Play all three Razor Crest Multiballs.
The Mandalorian lets Scope, Hunter, and Boba Fett combine for 6x scoring during Razor Crest Multiball. Prepare Scope and Hunter before Multiball, then complete BOBA and FETT while it runs. A Mission can instead run with the Multiball as a simpler stack, while Jetpack Multiball saves its Super Jackpot for single-ball play.
The goal
Prepare a It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way. and Ice Spider or Each later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits.Pirates MultiballEach later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits., start the It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way. first, then start the multiball and add It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.Boba FettIt is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle. scoring during the stack.
Hit the center Razor Crest target three times to qualify the first Multiball. Before it is qualified, use BOBA and FETT to select Ice Spider or Pirates. Do not shoot the full center ramp yet.Razor Crest qualification details
Each later Razor Crest feature needs one more direct target hit than the previous one. A full center-ramp shot starts the selected feature.Razor Crest qualificationEach later Razor Crest feature needs one more direct target hit than the previous one. A full center-ramp shot starts the selected feature.: Each later Razor Crest feature needs one more direct target hit than the previous one. A full center-ramp shot starts the selected feature.
Prepare Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. and Scope▶. Complete the left three-target bank to light Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. at an inlane. Complete the three blue Scope▶ shots: U-turn or reverse scoop, the left 2x standup, and the right ramp. Scope▶ then lights at the left inlane.
Roll through the Scope▶ inlane. Collect one lit award within five seconds. Any collect starts the 75-second Scope +1x multiplier.Scope awards scoring details
The U-turn or reverse scoop gives two unowned Equipment items. The left 2x standup gives 200 Beskar. The right ramp gives 2,000,000. Each award can be collected once per Scope set.Scope awardsThe U-turn or reverse scoop gives two unowned Equipment items. The left 2x standup gives 200 Beskar. The right ramp gives 2,000,000. Each award can be collected once per Scope set.: The U-turn or reverse scoop gives two unowned Equipment items. The left 2x standup gives 200 Beskar. The right ramp gives 2,000,000. Each award can be collected once per Scope▶ set.
Roll through the lit Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. inlane. Shoot the flashing orbit, then the opposite orbit, before the 25-second timer ends.Hunter scoring and timing
Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.: Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.
Shoot the full center ramp to start Ice Spider or Each later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits.Pirates MultiballEach later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits..
During multiball, complete the green BOBA and FETT targets. The first completion starts a 30-second It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.Boba FettIt is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle. +1x multiplier. Scope▶, Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required., and Boba use one timer. All three active multipliers give 6x total scoring.Boba Fett scoring and timing
It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.Boba FettIt is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.: It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope▶ and Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. are active completes the Fire Triangle.
Hold the action button until One use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain.FlamethrowerOne use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain. reaches the left orbit. Your next hit to each flaming major shot is 2x. With 6x playfield scoring, each first flaming hit scores 12x.Flamethrower setup and scoring
One use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain.FlamethrowerOne use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain.: One use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain.
In The purple Jackpot set lights a repeatable U-turn Super Jackpot. The timed Super phase ends after 20 seconds unless upper targets extend it.Ice Spider MultiballThe purple Jackpot set lights a repeatable U-turn Super Jackpot. The timed Super phase ends after 20 seconds unless upper targets extend it., make every purple major shot once. Shoot the U-turn Super Jackpot during its 20-second timer. Upper-playfield target hits add five seconds. After the timer, the purple Jackpots relight.Ice Spider Multiball scoring and timing
The purple Jackpot set lights a repeatable U-turn Super Jackpot. The timed Super phase ends after 20 seconds unless upper targets extend it.Ice Spider MultiballThe purple Jackpot set lights a repeatable U-turn Super Jackpot. The timed Super phase ends after 20 seconds unless upper targets extend it.: The purple Jackpot set lights a repeatable U-turn Super Jackpot. The timed Super phase ends after 20 seconds unless upper targets extend it.
In Each later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits.Pirates MultiballEach later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits., make each lit Jackpot once in the wave. Use switch and spinner hits to keep the rhydonium stable. Wave 3 lights the U-turn Super Jackpot.Pirates Multiball setup and scoring
Each later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits.Pirates MultiballEach later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits.: Each later wave adds one Jackpot shot. After the Super collect, Wave 1 restarts and each lit arrow needs two hits.
If This Equipment is a stored add-a-ball. The action-button press consumes it and launches one ball.Amban RifleThis Equipment is a stored add-a-ball. The action-button press consumes it and launches one ball. is available, wait until the initial multiball ball save ends. After a later drain, press the green action button while the multiball remains active.Amban Rifle rule details
This Equipment is a stored add-a-ball. The action-button press consumes it and launches one ball.Amban RifleThis Equipment is a stored add-a-ball. The action-button press consumes it and launches one ball.: This Equipment is a stored add-a-ball. The action-button press consumes it and launches one ball.
↔Alternative: Mission and Razor Crest Multiball
Use this simpler stack instead of preparing the full Fire Triangle.
Shoot both ramps, or use early-Mission scoop credit, then shoot the left scoop to start the It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.. Once the It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way. is running, shoot the full center ramp to start the prepared Razor Crest Multiball.Mission timing details
For the first two Missions on default settings, each left-scoop shot spots one missing ramp: two scoop shots qualify a It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way. from scratch, and a third starts it.
It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.: It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way. cannot replay until This Is The Way▶.
↔Alternative: Jetpack Super Jackpot
Build the full Fire Triangle when control allows it. If finishing Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. would risk a ready Jetpack start, use Scope▶ and It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.Boba FettIt is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle. for the practical 3x route.
Prepare Scope▶ and Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.. If Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. is unsafe when Jetpack is ready, start Scope▶ and take Jetpack instead of forcing the two-orbit Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. finish.
Start Jetpack at the full center ramp. Alternate major shots. The same shot cannot score twice in a row.Jetpack Multiball scoring details
Each alternating Jackpot raises the Super Jackpot. The base Super can reach 50,000,000.Jetpack MultiballEach alternating Jackpot raises the Super Jackpot. The base Super can reach 50,000,000.: Each alternating Jackpot raises the Super Jackpot. The base Super can reach 50,000,000.
During Jetpack, hit both BOBA and FETT targets. Scope▶ plus It is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle.Boba FettIt is the only playfield multiplier that can start during a multiball. Later activations require more target hits and begin with less time. Starting it when Scope and Hunter are active completes the Fire Triangle. gives 3x total scoring. Add Lit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required.HunterLit ramps add 25 Beskar during the hunt. Completing the two-orbit sequence awards at least 250 Beskar, starts a 75-second +1x multiplier, and re-enables Razor Crest progress when required. for the full 6x Fire Triangle.
Shoot the Shows Left ramp on the The Mandalorian playfield. The left ramp feeds the upper Encounter area on Premium and LE. to the upper playfield. Complete all six purple targets to add a ball.
When one ball remains, the U-turn Super Jackpot lights. Hold One use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain.FlamethrowerOne use is ready at game start. Releasing the button stops the right-to-left lighting sequence. A scored flame goes out. Unused flames are lost at the drain. until the U-turn is flaming, then collect before the active multipliers expire.When one ball remains, the U-turn Super Jackpot lights.
A 50,000,000 base Super scores 150,000,000 at 3x. A 50,000,000 base Super at 6x, plus the one-shot flame, can score 600,000,000.
◆Builds toward: This Is The Way▶
Play all three Razor Crest Multiballs, then complete the next Each later Razor Crest feature needs one more direct target hit than the previous one. A full center-ramp shot starts the selected feature.Razor Crest qualificationEach later Razor Crest feature needs one more direct target hit than the previous one. A full center-ramp shot starts the selected feature. and center-ramp start to begin Precious Cargo▶.
Play all five Missions. Shoot both ramps to light the sixth It is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way.MissionIt is a 60-second mode. Make the flashing yellow shots, usually followed by the left scoop. A timeout or drain fails it. A failed Mission cannot replay until This Is The Way., then shoot the left scoop to start I Like Those Odds▶.
Complete all three Encounters, then make seven further left-ramp shots to start You Have What I Want▶.
After all three mini-wizards have started, make the six lit major shots and shoot the left scoop to start This Is The Way▶.
⇄
Pro / Premium differences
Encounter playfieldPro: The upper area is static and has one flipper.Premium / LE: Premium and LE use a tilting mini-playfield with two flippers.
Ambush and upper collectPro: Use the U-turn shot.Premium / LE: Premium and LE use the reverse scoop on the moving upper playfield.
Encounter EquipmentPro: Rising Phoenix spots the current Encounter wave.Premium / LE: Jet Pack spots the wave and also levels the mini-playfield.
Grogu Force featurePro: There is no Grogu magnet throw.Premium / LE: Premium and LE can catch and release the ball through the CHILD-lane area.
Sources and references7 references7 source links and outbound references.