The Texas Chainsaw Massacre (SE) pinball rules and strategy
The Strategy
Choose a character at the grinder scoop and hit the matching major shot three times. Grandpa and Gas Station start at the left ramp; Hitchhiker and Cook qualify at the left orbit and start through the door.
The goal
Choose a character at the grinder scoop, then make the matching lane shot three times for its next mode. Finish both modes in a lane to light its mini-wizard. Build Door at the center and Hook Multiball with captive-ball hits and right-orbit locks.
At the grinder scoop, choose the character tied to the story lane you want to advance.
For Grandpa and then Gas Station, shoot the left ramp three times. Each third shot starts the next mode in that lane.
For Hitchhiker and then Cook, shoot the left orbit three times, hit the captive ball to open the moving door, and shoot through the door to start.
Finish the second phase of both modes in a lane to light its connected mini-wizard, then take the lit center start shot.
For Door Multiball, shoot the center door three times, then hit the ball held on the magnet to begin. For Hook Multiball, hit the captive ball twice, collect the right-orbit lock, and repeat.
Build combos for the Super Shot. Double-tap the extra-flipper button to apply the multiplier to the next shot; completing combos and using Super Shot also works toward the v1.00 Bonus Ball.
Need to know
- Start Grandpa or Gas Station
- Choose the matching character and shoot the left ramp three times for the next mode in that lane.
- Start Hitchhiker or Cook
- Shoot the left orbit three times, then hit the captive ball to open the moving door and shoot through it.
- Door Multiball
- Hit the center door shot three times, then knock the held ball off its magnet to begin.
Choose a character at the grinder scoop, then repeat the lane tied to that story three times to start its next mode. Finish both modes on a lane to light the connected mini-wizard, while keeping Door and Hook Multiballs ready for safer progress.
The goal
Choose a character at the grinder scoop, then make the matching lane shot three times for its next mode.Finish both modes in a lane to light its mini-wizard.Build Door at the center and Hook Multiball with captive-ball hits and right-orbit locks.
- At the grinder scoop, choose the character tied to the story lane you want to advance.
- For Grandpa and then Gas Station, shoot the left ramp three times. Each third shot starts the next mode in that lane.
- For Hitchhiker and then Cook, shoot the left orbit three times, hit the captive ball to open the moving door, and shoot through the door to start.
- Finish the second phase of both modes in a lane to light its connected mini-wizard, then take the lit center start shot.
- For Door Multiball, shoot the center door three times, then hit the ball held on the magnet to begin. For Hook Multiball, hit the captive ball twice, collect the right-orbit lock, and repeat.
- Build combos for the Super Shot. Double-tap the extra-flipper button to apply the multiplier to the next shot; completing combos and using Super Shot also works toward the v1.00 Bonus Ball.
Builds toward: Dinner and the longer story
- Advance Grandpa and Gas Station, then play their connected mini-wizard.
- Advance Hitchhiker and Cook, then play their connected mini-wizard.
- Advance Leatherface and The Family, then start Dinner when it lights.
- Keep the additional Franklin progression moving at the inner loop on current code.