The Wizard of Oz pinball rules and strategy
The Strategy
The Wizard of Oz uses Dorothy's capture and the Witch's Castle mini-playfield to start Rescue Multiball. Hit the Capture Dorothy targets, shoot the right loop to capture Dorothy, then knock down the single drop target and shoot the VUK to enter the Castle. Spell R-E-S-C-U-E and break through the castle doors to start Multiball; the third Jackpot at any one of the six major shots lights its R-E-S-C-U-E letter and a Super Jackpot at the doors.
The goal
Use the Dorothy magnet and upper-left playfield to start Rescue Multiball.
Start Rescue Multiball
Hit the Capture Dorothy targets, then shoot the right loop to capture Dorothy. Knock down the single drop target and shoot the VUK behind it to enter the Witch's Castle mini-playfield. Spell R-E-S-C-U-E, then break through the castle doors to start Rescue Multiball.
Need to know
- Modes and Multiball
- Munchkin and Haunted modes can run with Rescue or Emerald City Multiball. Either feature can start first.
The Wizard of Oz allows its major features to run together, and playing Rescue Multiball, Emerald City Multiball, one Munchkin Mode, and Fireball Frenzy lights Battle the Wicked Witch. Capture Dorothy, enter the Witch's Castle through the single drop target and VUK, spell R-E-S-C-U-E, then break through the doors to start Rescue. For the other three requirements, roll each character lane and shoot the ramp for three Emerald City locks, spell R-A-I-N-B-O-W and make ten Twister loops for a Munchkin Mode, and complete three Witch hurry-ups before hitting the Witch once more for Fireball Frenzy.
The goal
Capture Dorothy, spell R-E-S-C-U-E, and break through the Witch's Castle doors for Rescue Multiball.Roll each character lane and shoot the ramp for Emerald City locks.Complete R-A-I-N-B-O-W and ten Twister loops for a Munchkin Mode, and three Witch hurry-ups for Fireball Frenzy.
- Full-plunge or shoot the right loop to hit the Capture Dorothy standups above the pop bumpers.
- Shoot the right loop again to capture the ball on the Dorothy magnet.
Shoot the right loop again to capture the ball on the Dor…
- The captured Dorothy state combines with the completed R-E-S-C-U-E letters to make the castle doors the Multiball start.
- Shoot the single drop target and the VUK behind it to reach the upper-left playfield.
- Spell R-E-S-C-U-E with Castle standups, the Search Orbit, or Rescue Saucer hits. The Search Orbit adds one letter and the Rescue Saucer adds two.
Spell R-E-S-C-U-E with Castle standups, the Search Orbit,…
- Rescue qualification combines the captured Dorothy state with completed RESCUE letters.
- Break through the castle doors to start Rescue Multiball. Shoot each of the six major shots up to three times; a shot's third Jackpot lights its R-E-S-C-U-E letter and the Super Jackpot at the doors.
Builds toward: Battle the Wicked Witch
- Capture Dorothy, spell R-E-S-C-U-E in the Witch's Castle, then break through the castle doors to start Rescue Multiball.
- Roll the TIN MAN, LION, and SCARECROW character lanes one at a time, shooting the ramp immediately after each lane. The third character lock starts Emerald City Multiball.
- Spell R-A-I-N-B-O-W, shoot the ramp to enter Twister, then make ten mini-playfield loops to start a Munchkin Mode.
- Complete three Witch hurry-ups, then hit the Witch again to start Fireball Frenzy.
- After all four features have started, hit the Witch to begin Battle the Wicked Witch.