Time Machine pinball rules and strategy
The Strategy
Time Machine uses both outside ramps to move through the 1970s, 1960s, and 1950s. Complete each decade on both ramps to start three-ball Multiball, hit lit decade standups to raise the Jackpot, then shoot the center ramp to collect it.
The goal
Test all three ramp returns, then travel through the 1970s, 1960s, and 1950s on both outside ramps. The final 1950s ramp starts three-ball Multiball. Hit standups to raise the The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000., then collect it at the center ramp.
Use the first controlled ball to read both outside-ramp returns and the center-ramp return.
Confirm that the Laser Kick lamp is on before you accept a left-outlane risk.
Shoot each outside ramp once to complete both 1970s triangle lamps.
- Each outside ramp has its own decade progress. The triangle lamps identify the 1970s.: Each outside ramp has its own decade progress. The triangle lamps identify the 1970s.
Repeat both outside ramps to complete the 1960s circle lamps.
Repeat both outside ramps to complete the 1950s square lamps and start three-ball Multiball.
- The final required 1950s ramp enables three-ball play. The mode ends when one ball remains.: The final required 1950s ramp enables three-ball play. The mode ends when one ball remains.
During Multiball, hit lit standups to add 100,000 to the The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. for each lit decade target.
- The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000.: The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000.
Shoot the center ramp to collect the current The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. before one ball remains.
After Multiball, repeat the outside-ramp decade route if both returns remain safe.
Alternative route: Recovery: STARWARP and Mini Jackpot
Recovery pivot: Use this when one outside ramp rejects or has an unsafe return.
- Use the safer ramps and factory top-lane spotting to finish The factory setting retains completed letters for the same player across balls..
- Shoot the lit center ramp for 1,000,000 before the factory 20-second timer ends.
- When The completed value is 100,000 on ball one, 200,000 on ball two, and 300,000 on ball three. starts, shoot the center ramp three times before the factory 15-second timer ends.
- Stop the route when center-ramp rejects are no longer controlled.
Need to know
- Time Travel
- Each outside ramp advances through the triangle, circle, and square decade lamps until both 1950s lamps start Multiball.
- Time Machine Multiball
- The first trip through both 1950s ramp lamps starts three-ball play, which ends when one ball remains.
- Jackpot
- The Multiball The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. grows by 100,000 at each standup and collects for 100,000 through 1,000,000 at the center ramp.
Time Machine uses both outside ramps to move through the 1970s, 1960s, and 1950s. Test both ramp returns, complete the 1970s, 1960s, and 1950s in order, then hit lit decade standups during Multiball to raise the Jackpot. Shoot the center ramp before one ball remains, and repeat the decade route only while both returns stay controlled.
The goal
Test all three ramp returns, then travel through the 1970s, 1960s, and 1950s on both outside ramps.The final 1950s ramp starts three-ball Multiball.Hit standups to raise the The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000., then collect it at the center ramp.
- Use the first controlled ball to read both outside-ramp returns and the center-ramp return.
- Confirm that the Laser Kick lamp is on before you accept a left-outlane risk.
- Shoot each outside ramp once to complete both 1970s triangle lamps.
Time Travel timing details
- Each outside ramp has its own decade progress. The triangle lamps identify the 1970s.: Each outside ramp has its own decade progress. The triangle lamps identify the 1970s.
- Repeat both outside ramps to complete the 1960s circle lamps.
- Repeat both outside ramps to complete the 1950s square lamps and start three-ball Multiball.
Time Machine Multiball timing details
- The final required 1950s ramp enables three-ball play. The mode ends when one ball remains.: The final required 1950s ramp enables three-ball play. The mode ends when one ball remains.
- During Multiball, hit lit standups to add 100,000 to the The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. for each lit decade target.
Jackpot scoring details
- The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000.: The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000.
- Shoot the center ramp to collect the current The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. before one ball remains.
- After Multiball, repeat the outside-ramp decade route if both returns remain safe.
Builds toward: A second trip to the 1950s
- Complete both outside ramps through the 1950s and play Multiball.
- Keep the surviving ball in play after Multiball ends.
- Complete both outside-ramp decade ladders again on that ball.
- With factory Extra Ball 1950 enabled, the second 1950s trip lights one outlane for Extra Ball.
- Use the right flipper to move the lit Extra Ball between the two outlanes.