Time Machine pinball rules and strategy

The Strategy

Time Machine uses both outside ramps to move through the 1970s, 1960s, and 1950s. Complete each decade on both ramps to start three-ball Multiball, hit lit decade standups to raise the Jackpot, then shoot the center ramp to collect it.

The goal

Test all three ramp returns, then travel through the 1970s, 1960s, and 1950s on both outside ramps. The final 1950s ramp starts three-ball Multiball. Hit standups to raise the The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000., then collect it at the center ramp.

  1. Use the first controlled ball to read both outside-ramp returns and the center-ramp return.

  2. Confirm that the Laser Kick lamp is on before you accept a left-outlane risk.

  3. Shoot each outside ramp once to complete both 1970s triangle lamps.

    • Each outside ramp has its own decade progress. The triangle lamps identify the 1970s.: Each outside ramp has its own decade progress. The triangle lamps identify the 1970s.
  4. Repeat both outside ramps to complete the 1960s circle lamps.

  5. Repeat both outside ramps to complete the 1950s square lamps and start three-ball Multiball.

    • The final required 1950s ramp enables three-ball play. The mode ends when one ball remains.: The final required 1950s ramp enables three-ball play. The mode ends when one ball remains.
  6. During Multiball, hit lit standups to add 100,000 to the The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. for each lit decade target.

    • The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000.: The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000.
  7. Shoot the center ramp to collect the current The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. before one ball remains.

  8. After Multiball, repeat the outside-ramp decade route if both returns remain safe.

Alternative route: Recovery: STARWARP and Mini Jackpot

Recovery pivot: Use this when one outside ramp rejects or has an unsafe return.

  1. Use the safer ramps and factory top-lane spotting to finish The factory setting retains completed letters for the same player across balls..
  2. Shoot the lit center ramp for 1,000,000 before the factory 20-second timer ends.
  3. When The completed value is 100,000 on ball one, 200,000 on ball two, and 300,000 on ball three. starts, shoot the center ramp three times before the factory 15-second timer ends.
  4. Stop the route when center-ramp rejects are no longer controlled.
Need to know
Time Travel
Each outside ramp advances through the triangle, circle, and square decade lamps until both 1950s lamps start Multiball.
Time Machine Multiball
The first trip through both 1950s ramp lamps starts three-ball play, which ends when one ball remains.
Jackpot
The Multiball The center ramp supplies the first 100,000. Lit 1970s, 1960s, and 1950s targets can raise the collect to 1,000,000. grows by 100,000 at each standup and collects for 100,000 through 1,000,000 at the center ramp.

Machine setup

  • Confirm Data East Time Machine ROM and ball-count rules.
  • Test three ramp returns, Laser Kick, and standup registration.
Sources and references6 source links and outbound references.
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Playbooks

Time Machine playfield

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