Time Warp pinball rules and strategy

The Strategy

Time Warp is a bullseye, bonus, and multiplier loop. Shoot the right bullseye chute from the left flipper for a saucer Bonus Collect, complete the right five-bank to raise Bonus X, then return to the bullseye when the built bonus is valuable.

The goal

Calibrate the flippers, then shoot the right bullseye chute from the left flipper. The bullseye feeds the saucer that collects the current bonus without resetting it. Complete the five-bank when one safe shot advances Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step..

  1. Before the first scoring switch, plunge for the top saucer when its cycling award can light the bullseye for 30,000 and three bonus steps.

  2. On the first ball, make controlled flips and learn whether this copy has curved or straight flipper bats.

  3. Use the left flipper to shoot the right bullseye chute whenever its return is controlled.

  4. Collect the current base bonus and multiplier when the ball enters the right saucer.

    • The saucer scores the current base bonus times Bonus X. The base bonus does not reset after this collect.: The saucer scores the current base bonus times Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step.. The base bonus does not reset after this collect.
  5. From the right flipper, shoot the left three-bank so its rebound can also hit the five-bank.

  6. Complete the five-bank when one controlled hit advances Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step..

    • Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step.: Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step.
  7. At 10X, return to the bullseye and collect as much as 120,000 at the right saucer.

  8. Complete the five-bank once after that collect to restore 10X, then repeat the bullseye route.

Alternative route: Recovery: Cross-bank multiplier route

Recovery pivot: Use this when the bullseye chute rejects or the saucer eject is unsafe.

  1. Shoot the three-bank from the right flipper.
  2. Use rebounds into the five-bank to collect safer incidental progress.
  3. Complete the five-bank to advance Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step..
  4. Protect the built end-of-ball bonus instead of forcing the right chute.
Need to know
Bullseye and Collect Bonus
The right bullseye scores 10,000 and one bonus step, or 30,000 and three steps when lit, before the saucer collects bonus.
Bonus X
Each five-bank completion advances 2X, 3X, 5X, then 10X while base bonus grows to 12,000.
Five-bank
The right drop bank advances Five-bank completions advance 2X, 3X, 5X, then 10X. Each completion also adds one bonus step. and one bonus step, and its first two completions light opposite 30,000 outlanes.

Machine setup

  • Confirm official L-2 or unofficial L-3 code and ball count.
  • Identify curved or straight flippers; test bullseye and saucer.
Sources and references7 source links and outbound references.
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Time Warp playfield

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