Toy Story 4 uses ramp tickets for Carnival games, the left drop and lockup for Road Trip Multiball, and the Take A Chance Wheel for features such as Super X. Shoot ramps until a Carnival game lights, then shoot the left ramp to start it. For Road Trip, hit the left drop before each of three lockup shots. For Super X, hit the captive ball to spell A-L-I-E-N, select Super X on the wheel, then shoot the lit Army Men target before starting another feature.
The goal
Use tickets and the left ramp for a A lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.Carnival gameA lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk., the left drop and lockup for Road Trip, and the Take A Chance Wheel plus Army Men target for It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts..
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How to start a mode
Shoot ramps for tickets, then shoot the left ramp to start the selected A lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.Carnival gameA lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk..
Recommended mode: The selected Carnival game
Each game uses its own colored inserts and displayed requirement.
How to play it
Follow the selected game's colored inserts and the count shown on the display. For Flipball, shoot the cyan-and-green left ramp four times at the first difficulty. After a win, shoot the left ramp again to collect the character perk.
Start Road Trip Multiball
Hit the left drop target to light Lock, then shoot behind it to lock a ball. Repeat until the third lock starts Complete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain.Road Trip MultiballComplete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain..
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Start Super X
Hit the captive ball to spell A-L-I-E-N and light the Take A Chance Wheel. Use captive-ball or upper-loop shots to select It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts., then shoot the lit left Army Men target to start it. Complete both left inlanes and the jump ramp to raise it from 2x to 3x, then 4x.
Alternative route: Buzz Quick Multiball
Use this when the Road Trip target or lockup is unsafe.
Shoot the Inner Voice saucer until Jackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.Buzz Quick MultiballJackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains. lights, then shoot the saucer again to start it.
Need to know
Main route
Soft-plunge the Woody saucer for +5x bonus.
Long goal
Start Road Trip, Buzz, Carnival, and Super Spinners▶.
Safer fallback
Jackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.Buzz Quick MultiballJackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.: Use this plan when the Road Trip target or lockup is unsafe.
Toy Story 4 advances seven Scenes toward Meet Me at the Carousel, while Road Trip Multiball supplies repeatable Jackpot waves and add-a-balls before its first Mega Jackpot. Soft-plunge into the Woody saucer, then hit the left drop before each of three lockup shots. During Road Trip, shoot the left ramp to light Shot X, use spinner shots to choose its value, hit the captive ball to activate it, then collect the Super Jackpot at the left drop and the timed Mega Jackpot at the lockup.
The goal
Soft-plunge the Woody saucer for +5x bonus.Hit the left drop target, then lock three balls behind it to start Complete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain.Road Trip MultiballComplete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain..During Road Trip, use The next Jackpot, Super Jackpot, or Mega Jackpot within 15 seconds uses the displayed multiplier. One scored award consumes it.Shot XThe next Jackpot, Super Jackpot, or Mega Jackpot within 15 seconds uses the displayed multiplier. One scored award consumes it. on a large Jackpot.Collect the Super and Mega Jackpots, saving the repeatable add-a-ball until one ball remains.
Soft-plunge the ball into the Woody saucer.Woody Skill Shot scoring details
Woody Skill Shot: The saucer adds 5x bonus and 50 tickets. Upper-loop shots can continue the Super Skill Shot sequence.
Hit the left drop target to light Lock. Shoot behind the target to lock a ball. Repeat for three locks.Road Trip qualification details
Each physical lock needs a new left-drop hit. The third lock starts Road Trip Multiball.Road Trip qualificationEach physical lock needs a new left-drop hit. The third lock starts Road Trip Multiball.: Each physical lock needs a new left-drop hit. The third lock starts Complete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain.Road Trip MultiballComplete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain..
During Complete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain.Road Trip MultiballComplete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain., shoot lit major shots for 1x, 2x, or 3x Jackpots. Complete the displayed Jackpot quota.Road Trip Multiball scoring and timing
Complete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain.Road Trip MultiballComplete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed Mega Jackpot at the lockup. The wave then repeats while two or more balls remain.: Complete the Jackpot quota, collect the Super Jackpot at the left drop target, and collect the timed This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires. at the lockup. The wave then repeats while two or more balls remain.
Shoot the left ramp to light The next Jackpot, Super Jackpot, or Mega Jackpot within 15 seconds uses the displayed multiplier. One scored award consumes it.Shot XThe next Jackpot, Super Jackpot, or Mega Jackpot within 15 seconds uses the displayed multiplier. One scored award consumes it. at the captive ball. Rip either spinner to move the value from 2x to 4x. Hit the captive ball to activate it.Shot X scoring and timing
The next Jackpot, Super Jackpot, or Mega Jackpot within 15 seconds uses the displayed multiplier. One scored award consumes it.Shot XThe next Jackpot, Super Jackpot, or Mega Jackpot within 15 seconds uses the displayed multiplier. One scored award consumes it.: The next Jackpot, Super Jackpot, or This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires. within 15 seconds uses the displayed multiplier. One scored award consumes it.
When the Jackpot quota is complete, hit the left drop target for the Super Jackpot.
Shoot the lockup for the This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires. before its hurry-up expires.Mega Jackpot scoring details
This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.: This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.
Before the first This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires., shoot the lockup again when one ball remains to add a ball.Road Trip add-a-ball scoring details
The lockup relights for repeatable add-a-balls until the first Mega Jackpot is collected. Save each collect until one ball remains.Road Trip add-a-ballThe lockup relights for repeatable add-a-balls until the first Mega Jackpot is collected. Save each collect until one ball remains.: The lockup relights for repeatable add-a-balls until the first This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires. is collected. Save each collect until one ball remains.
Repeat the Jackpot, Super Jackpot, and This is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires.Mega JackpotThis is the Road Trip end-of-wave cashout. Collect it at the lockup before the hurry-up expires. cycle while two or more balls remain.
↪Fallback: Recovery: Buzz Quick Multiball
Recovery pivot: Use this plan when the Road Trip target or lockup is unsafe.
Shoot the Inner Voice saucer until Jackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.Buzz Quick MultiballJackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains. lights. Shoot it again to start.
Shoot the ramps and captive ball for Jackpots. Hit pop bumpers to raise the temporary Jackpot multiplier.
Score five Jackpots. Shoot Inner Voice for the Super Jackpot.
Shoot the scoop to start the Intergalactic hurry-up.Buzz Quick Multiball scoring details
Jackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.Buzz Quick MultiballJackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.: Jackpots lead to an Inner Voice Super Jackpot and then the scoop hurry-up. Completing the sequence finishes the Buzz scene. The multiball ends when one ball remains.
↔Alternative: Position play: Super X stack
When trailing, use this higher-ceiling route: use this plan when the left target, inlanes, and jump ramp are safe.
Hit the captive ball to spell A-L-I-E-N and light the Take A Chance Wheel. Use captive-ball or upper-loop shots to select It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts., then shoot the lit left Army Men target to start it before another feature starts.
Complete both left inlanes and the jump ramp to raise It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts. from 2x to 3x and then 4x. Each completion adds 10 seconds.Super X scoring and timing
It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts.: It starts at 2x for 30 seconds. It cannot be added after the other feature starts.
Start Road Trip, Buzz Quick, or The first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.Carnival MultiballThe first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect. before It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts. expires.
↔Alternative: Carnival games and Multiball
Use this route when the ramps and left-ramp return are controlled.
Shoot ramps for tickets. Shoot the left ramp to start the selected A lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.Carnival gameA lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.. Complete its lit objective during 40 seconds.Carnival game rule details
A lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.Carnival gameA lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.: A lit shot advances the objective. The scoop can add five seconds. After a win, the left ramp awards the character perk.
After a win, shoot the left ramp again to collect the character perk. When the shots stay controlled, win and collect both first-game perks before starting The first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.Carnival MultiballThe first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect..Carnival perks setup details
The first collected character gives a long ball save. The second gives an automatic multiball restart.Carnival perksThe first collected character gives a long ball save. The second gives an automatic multiball restart.: The first collected character gives a long ball save. The second gives an automatic multiball restart.
A played game advances The first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.Carnival MultiballThe first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect. qualification even after a loss, but a lost game or uncollected win gives no perk.
Collect the lit lock at the scoop after each played game. The first The first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.Carnival MultiballThe first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect. needs two played games and two locks. Later starts need three games and three locks.Carnival Multiball setup and scoring
The first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.Carnival MultiballThe first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.: The first start launches three balls. Follow the displayed Jackpot stages. Keep one ball for the final collect.
↔Alternative: Gabby Gabby Multiball
Use this route when the jump ramp and Gabby target are safe.
Make the jump ramp or start Frenzy or It starts at 2x for 30 seconds. It cannot be added after the other feature starts.Super XIt starts at 2x for 30 seconds. It cannot be added after the other feature starts. to raise Gabby.
Hit Gabby five times for the first start. Later starts need eight hits.
During Gabby Gabby Multiball, shoot ramps for Jackpots. Shoot the upper loop for a Double Jackpot.
After five Jackpots, shoot the upper loop for the Super Jackpot. It scores the accumulated total.
↔Alternative: Take A Chance Multiball
Use this route when the captive ball and current wheel collect shot are controlled.
Hit the captive ball to spell A-L-I-E-N. Use captive-ball and upper-loop hits to move the lit wheel award.
Collect all eight wheel awards. Shoot the scoop to start Take A Chance Multiball.
During four-ball play, score Jackpots to light two lockup shots, the left ramp, and then the Tiki saucer.
Shoot the Tiki saucer within 30 seconds for the Super Jackpot.
◆Builds toward: Meet Me at the Carousel▶
Start Road Trip, Buzz, Carnival, and Super Spinners▶. Complete Rescue Forky▶, make ten Duke Caboom▶ jumps, and finish Bo Peep's Super Loops and upper-loop requirement.
Road Trip, Buzz, and Carnival qualify when their multiballs start. Rescue Forky▶ must be completed.
Super Spinners▶ qualifies when it starts. Duke Caboom▶ needs ten successful jumps on current rules.
Bo Peep▶ needs Super Loops, then 15 total upper loops or the three-combo completion.
Shoot the scoop to start Play the wizard twice to complete both the Woody and Buzz paths and reach the full ending.Meet Me at the CarouselPlay the wizard twice to complete both the Woody and Buzz paths and reach the full ending.. Select a path with the ramps. Each scene completed before the start adds +1x, up to 7x.Meet Me at the Carousel setup details
Play the wizard twice to complete both the Woody and Buzz paths and reach the full ending.Meet Me at the CarouselPlay the wizard twice to complete both the Woody and Buzz paths and reach the full ending.: Play the wizard twice to complete both the Woody and Buzz paths and reach the full ending.
Sources and references8 references8 source links and outbound references.