Trade Winds pinball rules and strategy

Strategy summary

The goal

Advance the island lights to qualify Special at the center eject hole and top lane. Light North, South, East and West to qualify the alternating lower Special lanes.

  1. Advance the islands: Hit the two upper bumpers marked Advance or roll over the lower center Advance button to move the island lights. The center eject hole, marked Three Advances, moves them three steps.

  2. Collect the island Special: Shoot the center eject hole while Wake, Samoa or Tahiti is lit to collect Special. The same hole also advances the island lights.

  3. Collect the top Special: With Tahiti lit, roll through the top center lane marked North to collect Special.

  4. Complete the compass: Roll through lanes marked North, South, East and West to light all four directions on the backglass. This lights the two lower side Special lanes alternately; roll through whichever one is lit to collect Special.

  5. Light the pop bumpers: Roll over the upper buttons marked On Yellow Bumpers and On Red Bumpers to light those colors for 10 points per hit. The matching Off buttons below the eject hole turn each color off.

Need to know
Tilt penalty
Tilting voids the game.
Replay settings
Score-based replays follow the fitted instruction card’s thresholds.
Sources and references4 source links and outbound references.
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Playbooks

Trade Winds playfield

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