Ultraman: Kaiju Rumble (SE) pinball rules and strategy
The Strategy
The goal
Clear the center drop bank, shoot the lit Beta Capsule/right scoop, choose a Kaiju with the flippers, and double-flip to start. Choose the Battle before starting a Multiball; otherwise the game automatically starts the easiest unfinished Battle.
Clear all three center drop targets to light the Beta Capsule/right scoop.
Shoot the lit scoop, choose an available Kaiju Battle with the flippers, and double-flip to start it.
Start the Battle before a Multiball when selection matters. A Multiball started first automatically begins the easiest unfinished Battle.
For Baltan Multiball, shoot each of the three far-left scoops once.
For Bemular Multiball, shoot the middle-playfield drop and scoop, hit both wheel standups, then repeat the drop and scoop. Multiball starts when the ball leaves the middle playfield.
Completing Baltan and Bemular qualifies Jirahs. When the upper-playfield diverter opens, shoot the center ramp to start Jirahs.
Need to know
- Quick Battle
- Clear the center drops, shoot the lit Beta Capsule, choose with the flippers, and double-flip to start.
- Baltan Multiball
- Shoot each of the three far-left scoops once.
- Bemular Multiball
- On the middle playfield, complete drop-and-scoop, both wheel standups, then drop-and-scoop again; Multiball starts when the ball exits.