Valiant pinball rules and strategy
Strategy summary
The goal
Hit either swinging target to raise the value of all four eject holes, then shoot a hole to collect its lit value. Separate rollover buttons turn the two red pop bumpers on or off.
Raise the hole value: Hit either swinging target, one above and one below the red pop bumpers. Each target scores 10 points and advances the four eject holes through values of 30, 60, 90, 120 and 150 points.
Collect the hole value: Shoot any of the four eject holes to score the current Hole Values award. Two holes flank the upper target, and two flank the lower target; the five value lights are below the lower pair.
Light the pop bumpers: Roll over the ON Bumpers button between the upper holes to make the two red pop bumpers score 10 points per hit. The OFF Bumpers button below the Hole Values lights turns them off.
Need to know
- Ball count
- The game can be set for three or five balls; check the fitted card.
- Tilt penalty
- A tilt disqualifies only the player whose turn it is.