Venom pinball rules and strategy
The Strategy
Venom begins with a Host choice, and each Host has blue, yellow, and white two-shot mini-modes; the first shot is untimed and the second is timed. Choose Eddie Brock before plunging and shoot the left-loop Spot a Mini-Mode skill shot. Complete Eddie's three mini-modes, shoot the lit left ramp to change to Flash Thompson, then use the right-loop Spot a Mini-Mode award and complete Flash's set. Shoot the flashing green locks; after the second and each later lock, hold the action button to defer Mayhem until all six balls are locked. During Mayhem's opening ball save, hit the Carnage captive ball until Carnage reaches Ravencroft, then shoot the lit center ramp to start Carnage Multiball.
The goal
Choose Eddie Brock, complete same-color two-shot mini-modes to fill his grid and light Mayhem locks, then start Mayhem after two locks for safety or wait for more balls and stronger scoring. Use the center ramp and bell-tower target to raise Center-ramp progress lights the bell tower. The lit bell hit raises the playfield multiplier, up to 7x before other perks..
Fill the grid
Choose Eddie Brock. He starts with two Mayhem locks ready and boosts Mayhem scoring. Each Your selected character. A host changes the mini-mode shots, perks, and Mayhem Multiball setup. fills one column of grid lights.
- Shoot a colored arrow, then quickly shoot the blinking arrow of the same color to fill a light.
- Complete yellow, blue, and white to fill the column and light Complete all three mini-modes for the current host. Then shoot the lit host-change shot and select the next host. at the left ramp.
Start Mayhem
Complete a Each host has a blue, yellow, and white two-shot task. The first shot is not timed. The second shot is timed. to light each A lit green major shot stores one ball for Mayhem Multiball., then shoot the flashing green lock. After two locks, accept the Mayhem prompt to reduce single-ball risk, or hold the action button and wait for up to six balls plus canister bonuses.
- During Mayhem, alternate the left ramp and scoop. After the stored balls release, shoot the lit major shots, then the scoop for the Super Jackpot.
Raise Playfield X
Shoot the center ramp, then hit the lit bell-tower target to raise Center-ramp progress lights the bell tower. The lit bell hit raises the playfield multiplier, up to 7x before other perks.. Use it during Mayhem.
Need to know
- Spot mini-modes
- The left-loop skill shot and right-loop bonus shot can each spot one Each host has a blue, yellow, and white two-shot task. The first shot is not timed. The second shot is timed..
- Choose Flash Thompson
- Choose Flash before plunging when his Each host has a blue, yellow, and white two-shot task. The first shot is not timed. The second shot is timed. shots feel safer.
- Six-ball bonuses
- The third ball in the right canister adds +1x playfield scoring. The third in the left adds 2x experience.