Venom pinball rules and strategy

The Strategy

Venom begins with a Host choice, and each Host has blue, yellow, and white two-shot mini-modes; the first shot is untimed and the second is timed. Choose Eddie Brock for two ready Mayhem locks. Shoot the flashing green locks and accept Mayhem after two balls for an earlier multiball, or complete mini-modes and defer the start toward six balls. If a boss battle lights, play it before resuming locks. During Mayhem, alternate the left ramp and scoop, then collect the lit major shots and scoop Super Jackpot. Center-ramp shots and the lit bell-tower target raise playfield scoring.

  1. Fill the grid

    Choose Eddie Brock. He starts with two Mayhem locks ready and boosts Mayhem scoring. Each Your selected character. A host changes the mini-mode shots, perks, and Mayhem Multiball setup. fills one column of grid lights.

    • Shoot a colored arrow, then quickly shoot the blinking arrow of the same color to fill a light.
    • Complete yellow, blue, and white to fill the column and light Complete all three mini-modes for the current host. Then shoot the lit host-change shot and select the next host. at the left ramp.
  2. Start Mayhem

    Complete mini-modes to light Mayhem locks, then shoot the flashing green locks. After two locks, accept the Mayhem prompt to reduce single-ball risk, or hold the action button to defer it toward six balls. If a boss battle is lit, play it before continuing the locks.

    • Completing a host's three mini-modes at level 10 or higher can light a boss battle. While it is lit, normal locks and Carnage starts are blocked; play each available battle, win or lose, to resume them.
    • During Mayhem, alternate the left ramp and scoop. After the stored balls release, shoot the lit major shots, then the scoop for the Super Jackpot.
  3. Raise Playfield X

    Shoot the center ramp, then hit the lit bell-tower target to raise Center-ramp progress lights the bell tower. The lit bell hit raises the playfield multiplier, up to 7x before other perks.. Use it during Mayhem.

Need to know
Spot mini-modes
The left-loop skill shot and right-loop bonus shot can each spot one Each host has a blue, yellow, and white two-shot task. The first shot is not timed. The second shot is timed..
Choose Flash Thompson
Choose Flash before plunging when his Each host has a blue, yellow, and white two-shot task. The first shot is not timed. The second shot is timed. shots feel safer.
Six-ball bonuses
The third ball in the right canister adds +1x playfield scoring. The third in the left adds 2x experience.

Machine setup

  • Check Host selection, Competition Mode, Mayhem start prompts, Extra Ball conversion, timers, and edition-specific lock behavior.
  • Test host selection, bell tower, locks, scoop, ramps, and action button.
Sources and references10 source links and outbound references.
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Venom playfield

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