Weird Al's Museum of Natural Hilarity pinball rules and strategy

The Strategy

Start an Exhibit Hall song at the Ticket Counter, then add a prepared Multiball. Each different song and main Multiball also moves you toward Running With Scissors.

The goal

Choose an Exhibit Hall with its playfield shot, knock down the Ticket Counter target, and shoot the scoop to start one of that hall's songs. While the song runs, prepare a Multiball and add it when the extra balls help more than they disrupt the song's scoring pattern.

  1. Shoot the safest available Hall entrance once: left ramp for Anthropology, left side loop for Sports & Leisure, upper/right side loop for Crime & Punishment, or a mini-loop entrance for Business & Industry or Health & Medicine.

  2. Knock down the Ticket Counter target, shoot the exposed scoop, and choose one of that Hall's two unplayed songs.

  3. During the song, prepare a Multiball: Harvey and the hamster-wheel locks for Dare to Be Stupid, 27 side-target items and the Supplies Closet for Hardware Store, or the UHF target and camera locks for UHF.

  4. Start the prepared Multiball while the song is running when the extra balls fit its scoring objective. Avoid stray shots in modes that punish a wrong shot or break a streak.

  5. If the Ticket Counter lights to end a song, use it when you want to bank the play and move to another unplayed song.

Need to know
Start an Exhibit Hall song
Shoot a hall entrance once, knock down the Ticket Counter target, then shoot the exposed scoop and choose one of that hall's two unplayed songs.
VIP Pass
Complete V-I-P and shoot either raised center scoop within 10 seconds to choose any unplayed Exhibit Hall song.
Three main Multiballs
Dare to Be Stupid uses Harvey and three hamster-wheel locks. Hardware Store uses 27 side-target items and the Supplies Closet. UHF uses the UHF target and three camera locks.
Sources and references4 source links and outbound references.
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Playbooks

Weird Al's Museum of Natural Hilarity playfield

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