Wheel of Fortune pinball rules and strategy

The Strategy

Green MULTIBALL targets qualify Wheel of Fortune's Multiball, while five BONUS shots qualify a Bonus Wheel Mode. Clear the three right-ramp drops, start the Bonus Wheel Mode at the scoop, then return there for Multiball and collect its four Jackpots in order.

The goal

On official ROM 5.00, clear the right-ramp drops, qualify The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it. and a Five BONUS letters qualify one random mode at the scoop. Each mode lasts 30 seconds., start the Five BONUS letters qualify one random mode at the scoop. Each mode lasts 30 seconds. at the scoop, then return there for Multiball and complete the Jackpot sequence.

  1. Use a controlled plunge to test the Toss-Up loop and the pop-bumper exit.

  2. Hit the three inline drops until the right ramp is open.

    • The first drop lights two Free Spin lanes. The second lights Big Money. The third lights Wild Card.: The first drop lights two Free Spin lanes. The second lights Big Money. The third lights The lit lower-left lane scores the built bumper value and a code-dependent award..
    • A lit split outlane earns an autoplunge. Unused lit lanes persist between balls.: A lit split outlane earns an autoplunge. Unused lit lanes persist between balls.
    • The lit lower-left lane scores the built bumper value and a code-dependent award.: The lit lower-left lane scores the built bumper value and a code-dependent award.
  3. Hit green MULTIBALL targets until the scoop lights for The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it..

    • On the first qualification, any of the nine green targets adds a letter.: On the first qualification, any of the nine green targets adds a letter.
    • Later qualifications can require each target once, each target twice, or one specific lit target at a time.
    • Extra target hits after qualification add 7,500 to the base Jackpot.
  4. Collect BONUS at the left loop, left ramp, center ramp, right ramp, and right orbit.

    • Five BONUS letters qualify one random mode at the scoop. Each mode lasts 30 seconds.: Five BONUS letters qualify one random mode at the scoop. Each mode lasts 30 seconds.
    • A mode cannot start during multiball. A qualified mode and The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it. can start together at the scoop.
    • Trip Multiball overrides a qualified Five BONUS letters qualify one random mode at the scoop. Each mode lasts 30 seconds. when the same scoop shot would start both.
  5. Shoot the scoop when both The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it. and a Five BONUS letters qualify one random mode at the scoop. Each mode lasts 30 seconds. are ready.

  6. During The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it., collect the four lit Jackpots in sequence.

    • The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it.: The scoop starts three-ball play, or four-ball play when Trip Multiball starts with it.
    • Four of six major shots light for Jackpot, Double Jackpot, Triple Jackpot, and 5x Super Jackpot.
    • Each Jackpot unlights all shots. Hit any contestant to relight the uncollected Jackpot shots.
    • After Super Jackpot, hit a contestant to light all six shots for half-Jackpots.
    • Collect all six half-Jackpots to restart the four-Jackpot sequence.
    • The multiball ends when one ball remains. Its base Jackpot carries into later Wheel of Fortune Multiballs.
  7. Use left-ramp and right-ramp combos before the largest available mode or multiball collect.

    • One outer ramp lights 2x for the next shot for approximately five seconds.: One outer ramp lights 2x for the next shot for approximately five seconds.
    • Combo both outer ramps in either order to light 4x for the next shot.
    • The right ramp must be open for its combo shot to register.
  8. Prioritize the active mode while extra balls protect the drain.

  9. When one ball remains, rebuild MULTIBALL and BONUS from their current progress.

Alternative route: Free Spins, Super Bumpers, and Super Loops

Use this when the scoop or MULTIBALL standups reject toward a drain.

  1. Hit the first inline drop to light two A lit split outlane earns an autoplunge. Unused lit lanes persist between balls. outlane rollovers.
  2. Use the right orbit to raise Bumper X and feed the pop bumpers.
  3. Roll through the left inlane to start Super Bumpers.
  4. Shoot the right orbit again before Super Bumpers ends.
  5. Use the right inlane to start Super Loops.
  6. Repeat the left loop within its short timer for rising values.
  7. Take the A lit split outlane earns an autoplunge. Unused lit lanes persist between balls. autoplunge if the ball reaches a lit outlane.
Need to know
Right-ramp drops
Clear all three inline drops to open the right ramp and qualify A lit split outlane earns an autoplunge. Unused lit lanes persist between balls., Big Money, and The lit lower-left lane scores the built bumper value and a code-dependent award..
Wheel of Fortune Multiball
Spell MULTIBALL at the nine green targets, then shoot the lit scoop for three-ball play and a four-Jackpot sequence.
Bonus Wheel Modes
Collect the five BONUS shots, then shoot the scoop for one random 30-second mode that can start with multiball.

Machine setup

  • Confirm official 5.00 or tournament 6.02 ROM.
  • Test right-ramp switches, scoop, contestants, and Free Spin lanes.
Sources and references3 source links and outbound references.
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