White Water pinball rules and strategy
The Strategy
In White Water, hit both green targets to light a lock, then shoot No Way Out. Repeat until the third lock starts Multiball. At the start, shoot each released ball into Insanity Falls: two made shots double every later Jackpot, and three triple them. Then repeat No Way Out into Insanity Falls for Jackpots.
The goal
Use the green targets and No Way Out for three locks, then loop No Way Out into Insanity Falls for Jackpots during Multiball.
Start Multiball
Hit both green targets beside No Way Out to light a The first multiball needs one hit on each green target for every lit lock. Later multiballs need more hits., then shoot No Way Out to The first multiball needs one hit on each green target for every lit lock. Later multiballs need more hits. a ball. Repeat the green targets and No Way Out until the third The first multiball needs one hit on each green target for every lit lock. Later multiballs need more hits. starts Multiball.
Collect the opening Jackpots
At the Multiball start, use the upper flipper to shoot each released ball into Insanity Falls.
Repeat the Jackpot loop
Shoot No Way Out to feed the upper playfield, then shoot Insanity Falls for another The base is 10,000,000 plus 2,000,000 for each completed raft. It stays lit, has no relight shot, and has no Super Jackpot.. Keep one ball controlled while the other repeats that loop.
Alternative route: Whirlpool Challenge
Use this when the regular The first multiball needs one hit on each green target for every lit lock. Later multiballs need more hits. targets are unsafe and The first shot is 5,000,000. Each later shot adds 2,000,000. The sixth shot also starts a 20,000,000 bonus ladder. is selected.
- Shoot lit Insanity Falls, then shoot Bigfoot Bluff to start two-ball The first shot is 5,000,000. Each later shot adds 2,000,000. The sixth shot also starts a 20,000,000 bonus ladder..
- Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball. Shoot No Way Out with the other ball, then shoot Bigfoot Bluff into the Whirlpool from the upper-playfield feed.
Need to know
- Main route
- Start multiball.
- Long goal
- Complete After all seven shots, one Travelling Hazard moves between shots for 25 seconds. Collect it for 100,000,000. once.
- Safer fallback
- The first shot is 5,000,000. Each later shot adds 2,000,000. The sixth shot also starts a 20,000,000 bonus ladder.: Use this plan when regular The first multiball needs one hit on each green target for every lit lock. Later multiballs need more hits. targets are unsafe and The first shot is 5,000,000. Each later shot adds 2,000,000. The sixth shot also starts a 20,000,000 bonus ladder. is selected.