WHO dunnit pinball rules and strategy
The Strategy
In WHO dunnit, Super Skill Shots or the Basement elevator floor award three locks for Basement Multiball, and pop-bumper hits raise its Jackpot. Between Multiballs, collect clues, use the Phone, identify the killer, and finish the Taxi Chase and Phone sequence for each detective case.
The goal
Use Super Skill Shots and the Basement elevator floor to start Basement Multiball, repeat its Jackpot route, then solve cases through clues, phone calls, and Catch the Killer.
On each plunge, attempt the Super Skill Shot into the Lock Entry when its feed is controllable; also read the pop bumpers and Mystery Target returns.
Use the Elevator to reach useful floors, prioritizing Basement Multiball, clues, evidence, equipment, and the Penthouse route.
After three locks or a Basement visit, start multiball and use bumper feeds to build the Jackpot.
Collect the lit Jackpot from the displayed shot, then repeat the build-and-collect cycle while ball count permits.
Between multiballs, spell T-A-X-I or run Taxi Chase for clues; answer the lit Phone to interrogate or identify the killer.
After the correct suspect or Roof access, complete the lit Taxi Chase and Phone sequence to catch the killer.
Use the resulting four-ball mode to repeat lit shots at the captured hurry-up value.
Alternative route: Penthouse Party elevator loop
Use this when the Penthouse Key is ready and the Elevator feed is safer than the Lock Entry.
- Collect the Penthouse Key.
- Reach the Penthouse floor.
- Repeat controlled Elevator shots until the mode timer ends.
Need to know
- Basement Multiball
- Lock three balls through the Super Skill Shot or visit the Basement floor to start three-ball play.
- Jackpot growth
- Pop-bumper hits raise the multiball Jackpot; the Revolver increases that growth.
- Cases
- Collect clues, interrogate suspects at the Phone, choose a killer, then complete Catch the Killer.
Solving five cases leads to Catch the Killer in WHO dunnit, while Basement Multiball and Elevator awards support the case work. Use Super Skill Shots or the Basement to collect locks, repeat the growing Jackpot, then use Taxi, clues, and Phone calls to solve the current case. Preserve useful Elevator items while working toward all five solved cases.
The goal
Use Super Skill Shots and the Basement elevator floor to start Basement Multiball, repeat its Jackpot route, then solve cases through clues, phone calls, and Catch the Killer.
- On each plunge, attempt the Super Skill Shot into the Lock Entry when its feed is controllable; also read the pop bumpers and Mystery Target returns.
- Use the Elevator to reach useful floors, prioritizing Basement Multiball, clues, evidence, equipment, and the Penthouse route.
- After three locks or a Basement visit, start multiball and use bumper feeds to build the Jackpot.
- Collect the lit Jackpot from the displayed shot, then repeat the build-and-collect cycle while ball count permits.
- Between multiballs, spell T-A-X-I or run Taxi Chase for clues; answer the lit Phone to interrogate or identify the killer.
- After the correct suspect or Roof access, complete the lit Taxi Chase and Phone sequence to catch the killer.
- Use the resulting four-ball mode to repeat lit shots at the captured hurry-up value.
Builds toward: Five solved cases and wizard award
- Collect clues and interrogate suspects.
- Identify and catch the killer in each case.
- Use equipment and Elevator floors to shorten later cases.
- Complete all five cases and enter the final wizard award.