Winchester Mystery House pinball rules and strategy
The Strategy
Choose a Room at a lit Advance Tour shot, build its value at dim-white travel shots, then shoot lit Advance Tour at the door to start it. For the first Wheelbarrow Ghost Multiball, complete O-P-E-N, shoot either cyan ramp, then shoot its matching cyan turntable hall. For playfield X, use a ramp to light the spinner, fill more than half of the Spirit meter, hit the pulsing X target for 2x, and collect the multiplied bank at the right orbit after time expires.
The goal
Use lit Advance Tour shots to choose and start a Room, complete O-P-E-N for Wheelbarrow Ghost Multiball, or fill the Spirit meter and hit the X target for playfield X.
Start a Room
At the Foyer, shoot any shot with a lit Advance Tour insert to choose its matching displayed Room. During travel, shoot dim-white shots to build the Room value or hold the action button to run. At Outside the Door, shoot another lit Advance Tour shot to start the Room.
- During a Room, hit the Help target above the right inlane once per mode to send a spirit. Keep shooting while it travels; it spots one mode shot only when it reaches your Room.
Start Wheelbarrow Ghost Multiball
Complete O-P-E-N at the inlanes, then shoot either cyan ramp. Shoot the matching cyan turntable hall for the first lock; on default settings, that first lock starts Wheelbarrow Ghost Multiball.
Start playfield X
Shoot any ramp to light the spinner, then shoot the lit spinner until the Spirit meter is more than half full. Hit the pulsing X target for 2x; hit it again during 2x for 3x. When the timer ends, shoot the right orbit within 20 seconds to collect the multiplied bank.
Alternative route: ball-three Seance Multiball
Use this on default settings if Seance Multiball has not started before ball three.
- At the start of ball three, the Seance inline drops lower automatically. Shoot the open Seance Room once to start Seance Multiball.
Need to know
- Conservatory Rooms
- Use keys to unlock adjacent Rooms and follow the color-coded Advance Tour path. South Conservatory plays The Watching Glass; North Conservatory plays What Lies Beneath.
- Thirteens and Seance
- Normal Thirteen mini-modes can continue into Seance Multiball on the August 2026 code, but start them before the third Seance lock. This does not refer to the Thirteenths mini-wizard.
Winchester Mystery House alternates Room selection, travel, and the Room mode itself. Start a compatible Room before Seance Multiball because a new Room cannot start after the Multiball begins. For each of three locks, clear the inline drops and shoot the Seance Room; a green captive-ball hit lowers all three drops. The third lock starts Seance Multiball. Collect blue Jackpots, hit Help for add-a-ball, then hit the red captive ball and shoot the right ramp for the Super Jackpot.
The goal
Select a Room with a lit Advance Tour shot, build its value during travel, and start it at the door.Start a compatible Room before the third Seance lock, then collect blue Jackpots, use Help for add-a-ball, and follow the red captive ball to the right-ramp Super Jackpot.
- Plunge the lit drop target for the most useful skill-shot award. Prefer Complete OPEN or Max Spirit Energy when available.
Plunge the lit drop target for the most useful skill-shot…
- The skill-shot light cycles across the three center drop targets. The all-lit interval awards points instead of utility.
- Shoot a lit Advance Tour shot to choose its displayed Room. During travel, shoot dim-white shots to build the Room value or hold the action button to Run. At the door, shoot another lit Advance Tour shot to start the Room.
Shoot a lit Advance Tour shot to choose its displayed Room.
- During a Room, hit the Help target above the right inlane once per mode to send a spirit. Keep shooting while it travels; it spots one mode shot only when it reaches your Room.
- Clear the three inline drops and shoot the Seance Room to lock a ball. Repeat until three balls have been locked. When the captive ball is green, hit it to lower all three drops for the next Seance Room shot.
Clear the three inline drops and shoot the Seance Room to…
- Seance Multiball can stack with most active Rooms and normal Thirteen mini-modes, but those features must start before Seance Multiball. Hungering Flame does not stack with it.
- Start a compatible Room before making the third Seance lock because a new Room cannot start after Seance Multiball begins. The third lock starts Multiball; shoot blue Jackpots and hit the Help target when add-a-ball is lit.
- After enough blue jackpots, hit the red captive ball. Then shoot the right ramp behind the fallen tower for the Super Jackpot.
After enough blue jackpots, hit the red captive ball.
- A Seance Super Jackpot qualifies a Memento. Mementos provide Shoot an incoming ball directly from its feed without first trapping it on the flipper. or permanent game advantages.
- After multiball, complete the Room if its shots remain safe. Collect the cyan-lit Memento at the captive ball.
Builds toward: Seance Super Jackpot and Memento
- Start a compatible Room.
- Lock balls in the Seance Room and start Seance Multiball.
- Collect blue jackpots, then hit the red captive ball.
- Collect the right-ramp Super Jackpot and its Memento.