Wizard! pinball rules and strategy

The Strategy

Wizard! is a top-saucer and feature-flag scoring loop. Plunge through the right star into the saucer, control its exit through the four flags, then shoot the left spinner from the right flipper to return to the saucer and repeat.

The goal

Plunge through the right star into the top saucer. Then shoot the left orbit and spinner from the right flipper. Each saucer visit scores 3,000, adds three bonus steps, and sends the ball through all four The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.. Control that return and repeat.

  1. Plunge over the right star rollover and into the top saucer when that lane is available.

  2. Use the saucer eject to roll through the four The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4..

    • The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.: The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.
  3. Control the flag-lane exit and move the ball to the right flipper.

  4. From the right flipper, shoot through the left spinner and return to the top saucer.

  5. Repeat the saucer route until Flag 4 raises the spinner to 100 and Flag 3 enables Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000..

    • Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000.: Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000.
  6. Continue the spinner-to-saucer loop and protect the doubled bonus.

Alternative route: Recovery: Controlled top-entry route

Recovery pivot: Use this when the spinner is weak or the flag exit does not transfer safely.

  1. Shoot any controlled top entry instead of forcing the spinner.
  2. Prioritize the top saucer over a star rollover.
  3. Control the flag exit on whichever flipper receives it.
  4. Repeat only while that return remains predictable.
Need to know
Feature flags
After activation, a later roll through each of the four physical flags enables its scoring feature.
Flag 1
It raises pop bumpers from 10 to 100.
Flag 2
It raises the center target from 500 to 3,000.

Machine setup

  • Confirm Bally Wizard! replay or add-a-ball instruction card.
  • Test outer flags, spinner, saucer, and gate returns.
Sources and references5 source links and outbound references.
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Playbooks

Wizard! playfield

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