Wizard! pinball rules and strategy
The Strategy
Wizard! is a top-saucer and feature-flag scoring loop. Plunge through the right star into the saucer, control its exit through the four flags, then shoot the left spinner from the right flipper to return to the saucer and repeat.
The goal
Plunge through the right star into the top saucer. Then shoot the left orbit and spinner from the right flipper. Each saucer visit scores 3,000, adds three bonus steps, and sends the ball through all four The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.. Control that return and repeat.
Plunge over the right star rollover and into the top saucer when that lane is available.
Use the saucer eject to roll through the four The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4..
- The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.: The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.
Control the flag-lane exit and move the ball to the right flipper.
From the right flipper, shoot through the left spinner and return to the top saucer.
Repeat the saucer route until Flag 4 raises the spinner to 100 and Flag 3 enables Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000..
- Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000.: Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000.
Continue the spinner-to-saucer loop and protect the doubled bonus.
Need to know
- Feature flags
- After activation, a later roll through each of the four physical flags enables its scoring feature.
- Flag 1
- It raises pop bumpers from 10 to 100.
- Flag 2
- It raises the center target from 500 to 3,000.
Each top-saucer visit in Wizard! sends the ball through all four physical flags. Flag 1 lights the bumpers, Flag 2 raises the center-target value, Flag 3 enables Double Bonus, and Flag 4 raises the spinner. Use the left spinner to return to the saucer and control the flag-lane exit.
The goal
Plunge through the right star into the top saucer.Then shoot the left orbit and spinner from the right flipper.Each saucer visit scores 3,000, adds three bonus steps, and sends the ball through all four The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4..Control that return and repeat.
- Plunge over the right star rollover and into the top saucer when that lane is available.
- Use the saucer eject to roll through the four The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4..
Feature flags rule details
- The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.: The matching standups activate flags 1 through 4. The top stars also activate flags 1 and 4.
- Control the flag-lane exit and move the ball to the right flipper.
- From the right flipper, shoot through the left spinner and return to the top saucer.
- Repeat the saucer route until Flag 4 raises the spinner to 100 and Flag 3 enables Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000..
Double Bonus scoring details
- Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000.: Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000.
- Continue the spinner-to-saucer loop and protect the doubled bonus.
Builds toward: A 38,000 doubled bonus
- Repeat the spinner-to-top-saucer loop until base bonus reaches 19,000.
- Activate Flag 3 at its matching standup.
- Roll through Flag 3 to enable Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000..
- When enabled, 19,000 also lights the Extra Ball lane and right Special target.
- At the end of the ball, a 19,000 base bonus scores 38,000 with Flag 3 doubles the end-of-ball bonus. Base bonus reaches 19,000., unless you tilt.