Completing Flop, Turn, and River lights a Poker Corner mode in World Poker Tour. Orbit spins raise Main Pot until All-In Multiball starts automatically. Hit the mini-playfield jail target to open its bars, shoot through them to lock a ball, then leave one captive-ball hit for Ace in the Hole Multiball. Start Change Gears first, let All-In begin, then make that final captive-ball hit while the mode runs.
The goal
Use either ramp and Poker Corner for a 30-second mode, use the mini-playfield jail and captive ball for The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball., or spin either full orbit to start All-In Multiball.
Start and score Change Gears
Shoot either ramp three times for Flop, Turn, and River. Use the right flipper button to select The mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.Change GearsThe mode lasts 30 seconds. Six lower shots and three upper targets score during the mode., then shoot the Poker Corner scoop. During its 30 seconds, hit any eight red-arrow lower shots or white mini-playfield targets to earn the Trophy.
Start and score Ace in the Hole
On the mini-playfield, hit the jail to open its bars and shoot through the bars to lock one ball. Hit the captive ball three times to start The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball.. Quickly relock one of the two mini-playfield balls in the jail for 1,000,000 and an add-a-ball; after three ramp or jail Jackpots, the jail opens for another relock.
Start and score All-In
Shoot full left-orbit or right-orbit spinner loops until It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand. rises from 250,000 to the first 750,000 It starts at 750,000 and rises by 250,000 after each All-In Multiball.All-In ThresholdIt starts at 750,000 and rises by 250,000 after each All-In Multiball.. All-In Multiball starts automatically. Shoot the left ramp, center VUK, Poker Corner scoop, and right ramp for rising Jackpots.
Need to know
Hold 'Em and Poker Corner
Shoot three ramp advances for Flop, Turn, and River, select a 30-second mode, and shoot the Poker Corner scoop.
Ace in the Hole Multiball
Hit the jail target on the mini-playfield to open the bars, lock one ball there, then hit the captive ball three times to start the first Multiball.
All-In Multiball
Orbit spinners build It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand. until it reaches the rising It starts at 750,000 and rises by 250,000 after each All-In Multiball.All-In ThresholdIt starts at 750,000 and rises by 250,000 after each All-In Multiball. and starts multiball automatically.
World Poker Tour lets a running Poker Corner mode continue into All-In and Ace in the Hole Multiballs. Prepare the mini-playfield jail and leave one captive-ball hit, complete a Hold 'Em hand, start Change Gears at Poker Corner, then use full orbits to start All-In. Add Ace in the Hole and use Cut the Cards for add-a-ball while the stack protects Change Gears shots.
The goal
On the mini-playfield, open the jail, lock a ball, and leave one captive-ball hit.Complete Flop, Turn, and River at either ramp, start The mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.Change GearsThe mode lasts 30 seconds. Six lower shots and three upper targets score during the mode. at Poker Corner, then spin the orbits into All-In and add The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball. and The upper-left mini-playfield shot relights the back-left VUK award.Cut the CardsThe upper-left mini-playfield shot relights the back-left VUK award..
Use the first plunge to test the shooter-lane VUK feed and the mini-playfield flippers.
On the mini-playfield, hit the jail to open its bars and lock one ball.Ace in the Hole Lock setup details
Jail hits open the bars. A shot through the open bars locks one ball.Ace in the Hole LockJail hits open the bars. A shot through the open bars locks one ball.: Jail hits open the bars. A shot through the open bars locks one ball.
A Poker Corner mode start relights the Ace in the Hole feature after it has been played.
Hit the captive ball twice, then leave one hit before The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball..Ace in the Hole Multiball setup and scoring
The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball.: The first lock needs three captive-ball hits to release the ball and start multiball.
The first two balls begin on the mini-playfield. A quick re-lock scores 1,000,000 and adds a ball.
If a ball exits before the re-lock, the bars close and two-ball multiball continues.
Shoot either ramp for Flop, Turn, and River to complete one Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.Hold 'Em HandThree ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance..Hold 'Em Hand setup details
Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.Hold 'Em HandThree ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.: Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.
The hand award equals It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand. multiplied by hand strength. Tournament mode deals hands in rising strength.
A completed hand lights Poker Corner and advances the current city tournament.
At Poker Corner, use the right flipper button to select The mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.Change GearsThe mode lasts 30 seconds. Six lower shots and three upper targets score during the mode., then shoot the scoop.Change Gears scoring and timing
The mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.Change GearsThe mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.: The mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.
Each lower shot scores 500,000 at first and adds 50,000 to the next lower-shot value. Each upper target starts at 300,000 and adds 25,000 to the next upper-target value.
Make eight total shots for the Trophy. A Trophy scores 1,000,000 and raises Poker Wizard value.
Poker Corner modes cannot start during multiball. A started mode continues when a multiball begins.
Shoot full orbits until It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand. reaches the It starts at 750,000 and rises by 250,000 after each All-In Multiball.All-In ThresholdIt starts at 750,000 and rises by 250,000 after each All-In Multiball..Main Pot and All-In Threshold rules
It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.: It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.Hold 'Em HandThree ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance..
It starts at 750,000 and rises by 250,000 after each All-In Multiball.All-In ThresholdIt starts at 750,000 and rises by 250,000 after each All-In Multiball.: It starts at 750,000 and rises by 250,000 after each All-In Multiball.
All-In Multiball starts automatically at the threshold and awards one completed Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.Hold 'Em HandThree ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance. plus It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand..
During All-In Multiball, hit the left ramp, center VUK, Poker Corner scoop, and right ramp for rising Jackpots.During All-In Multiball, hit the left ramp, center VUK, P…
All-In Jackpots start at 150,000 and rise through switch hits.
The orbit spinners remain available for Side Pots and It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand. progress.
All-In Multiball can run with a Poker Corner mode and The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball..
Return to the mini-playfield and make the final captive-ball hit to add The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball..
During the stack, shoot the upper-left mini-playfield lane to relight The upper-left mini-playfield shot relights the back-left VUK award.Cut the CardsThe upper-left mini-playfield shot relights the back-left VUK award., then shoot the back-left VUK for add-a-ball.Cut the Cards timing details
The upper-left mini-playfield shot relights the back-left VUK award.Cut the CardsThe upper-left mini-playfield shot relights the back-left VUK award.: The upper-left mini-playfield shot relights the back-left VUK award.
The first The upper-left mini-playfield shot relights the back-left VUK award.Cut the CardsThe upper-left mini-playfield shot relights the back-left VUK award. award during multiball adds a ball unless four balls are already active.
During a single Poker Corner mode, the award adds 15 seconds and cannot repeat on consecutive collects.
While the multiballs protect the drain, make red-arrow lower shots or white mini-playfield targets for The mode lasts 30 seconds. Six lower shots and three upper targets score during the mode.Change GearsThe mode lasts 30 seconds. Six lower shots and three upper targets score during the mode..
After the stack ends, repeat the Hold 'Em, Poker Corner, and Ace in the Hole cycle.
↪Fallback: No Limit Multiball and a drop-target mode
Use this when the mini-playfield jail or orbit feeds are unreliable.
Hit the left lock standup three times to light the first three No Limit locks.
Collect two locks at the VUK or Poker Corner scoop.
Complete one Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.Hold 'Em HandThree ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance. to light Poker Corner.
Select A Chip and a Chair▶ or Know Your Outs▶ when the drop targets are safe.
Shoot the scoop while the mode and third lock are both lit.
During No Limit Multiball, shoot the left ramp for a 1,000,000 Jackpot.
Complete the left drop bank to relight 3x Jackpot, the right bank for 2x, or the center bank for 1x.
The mode and multiball end at their normal timer or one-ball condition.
↔Alternative: Triple the final Hold 'Em shot
Use this when a Drop Target Poker hand is complete and the current Three ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance.Hold 'Em HandThree ramp advances complete it. Advance Hold 'Em from the skill shot can replace one ramp advance. needs one River shot.
Complete a valid Drop Target Poker hand.
Use flipper lane change to move the lit Triple Scoring inlane.
Roll through the lit inlane to start three seconds of 3x scoring.
Shoot the final ramp for River before the timer ends.
The completed hand, It starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand.Main PotIt starts at 250,000. Each spinner spin adds 5,000 plus 500 for each completed Hold 'Em Hand. award, and related progress score at 3x.
↔Alternative: Ace in the Hole relock route
Use this when the mini-playfield jail is reliable and multiball control is strong.
Hit the mini-playfield jail to open its bars, lock one ball through the bars, then hit the captive ball three times to start The first lock needs three captive-ball hits to release the ball and start multiball.Ace in the Hole MultiballThe first lock needs three captive-ball hits to release the ball and start multiball..
Quickly shoot one of the two mini-playfield balls through the open jail bars for a 1,000,000-point relock and add-a-ball.
Collect three ramp or jail Jackpots to reopen the jail.
Lock another ball to add a replacement ball and refresh ball save.
After the third relock cycle, use the short captive-ball Super Jackpot phase.
The multiball ends when one ball remains and no jailed ball can be released.
◆Builds toward: Poker Wizard, World Championship, and Keefer Invitational
Play all six Poker Corner modes and earn as many Trophies as possible.
After all six Poker Corner modes have been played, shoot the relit Poker Corner scoop to start Poker Wizard.
Complete Hold 'Em Hands to win six city tournaments.
Score 10,000,000 in WPT World Championship▶ to win it.
Score 25,000,000 in each of the six displayed Keefer categories.
Shoot the upper-left mini-playfield lane, then the back-left VUK for The upper-left mini-playfield shot relights the back-left VUK award.Cut the CardsThe upper-left mini-playfield shot relights the back-left VUK award. to start four-ball Keefer Invitational.
During Keefer, use major-shot Jackpots, permanent hurry-ups, and drop-bank add-a-balls.
Keefer Invitational ends when one ball remains.
Sources and references4 references4 source links and outbound references.