Airborne pinball rules and strategy

The Strategy

Airborne keeps the current Airshow active while either Multiball runs. Complete the called stunt, finish AIR and SHOW for Night Flying, and collect three safe locks for Air Frenzy. During Air Frenzy, follow tower orbit, right reverse scoop, left reverse scoop, and right ramp.

The goal

Play the called Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stunt and take safe locks along the way. Complete AIR and SHOW for Night Flying, then use three locks to start This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain..

  1. Launch the ball. Press both flipper buttons when the ball reaches the The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.. Aim for a chosen jet entrance.

    • The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.: The timed flipper press pushes the ball toward the left jet entrance, center This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem., or right jet entrance.
    • This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.: This center entrance locks a ball. Two This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem. locks start Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot..
  2. Shoot the currently called Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stunt. When it calls for an outer ramp, use the ramp that completes cleanly and returns under control.

    • Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.: Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.
  3. Complete the three AIR drops, then complete the four SHOW drops before their qualification expires to start Night Flying.

    • AIR is the upper-right drop bank. SHOW is the left-side drop bank.
  4. During Night Flying, make the required stunt shots. Every major shot also scores 500,000, and the Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. timer remains frozen until the mode ends.

    • Use Night Flying to finish a difficult stunt without spending the remaining Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. time.
  5. Take safe lit locks as they become available. Three balls locked among the available lock shots start This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain..

  6. When three balls are locked anywhere, play This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.. Shoot the tower orbit, right reverse scoop, left reverse scoop, then right ramp.

    • This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.: This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.
  7. Protect all three balls until the right-ramp Super Jackpot. This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain. ends when one ball remains.

Alternative route: Dogfight Mayhem

Use this plan when you can place the skill shot in the center This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem..

  1. Put two balls in the This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.. The second lock starts two-ball Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot..
  2. Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball. Shoot each reverse scoop ramp three times with the other ball.
  3. After one pilot is defeated, repeat that pilot's reverse ramp for 4 million. The mode ends when either ball drains.
Need to know
Airshows during Multiball
The current Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stays active during either Multiball. Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot. and This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain. cannot run together.

Machine setup

  • Follow the displayed Fly-By value because installed copies do not all stop at the same cap.
Sources and references8 source links and outbound references.
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Playbooks

Airborne playfield

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