Airborne keeps the current Airshow active while either Multiball runs. Complete the called stunt, finish AIR and SHOW for Night Flying, and collect three safe locks for Air Frenzy. During Air Frenzy, follow tower orbit, right reverse scoop, left reverse scoop, and right ramp.
The goal
Play the called Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stunt and take safe locks along the way. Complete AIR and SHOW for Night Flying, then use three locks to start This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain..
Launch the ball. Press both flipper buttons when the ball reaches the The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.InjectorThe timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.. Aim for a chosen jet entrance.
The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.InjectorThe timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.: The timed flipper press pushes the ball toward the left jet entrance, center This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem., or right jet entrance.
This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.: This center entrance locks a ball. Two This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem. locks start Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.Dogfight MayhemEach reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot..
Shoot the currently called Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stunt. When it calls for an outer ramp, use the ramp that completes cleanly and returns under control.
Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.: Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.
Complete the three AIR drops, then complete the four SHOW drops before their qualification expires to start Night Flying.
AIR is the upper-right drop bank. SHOW is the left-side drop bank.
During Night Flying, make the required stunt shots. Every major shot also scores 500,000, and the Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. timer remains frozen until the mode ends.
Use Night Flying to finish a difficult stunt without spending the remaining Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. time.
Take safe lit locks as they become available. Three balls locked among the available lock shots start This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain..
When three balls are locked anywhere, play This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.. Shoot the tower orbit, right reverse scoop, left reverse scoop, then right ramp.
This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.: This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.
Protect all three balls until the right-ramp Super Jackpot. This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain. ends when one ball remains.
Alternative route: Dogfight Mayhem
Use this plan when you can place the skill shot in the center This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem..
Put two balls in the This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.. The second lock starts two-ball Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.Dogfight MayhemEach reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot..
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique one ball. Shoot each reverse scoop ramp three times with the other ball.
After one pilot is defeated, repeat that pilot's reverse ramp for 4 million. The mode ends when either ball drains.
Need to know
Airshows during Multiball
The current Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stays active during either Multiball. Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.Dogfight MayhemEach reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot. and This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain. cannot run together.
Airborne keeps the current Airshow active while either Multiball runs. Advance the called stunt and AIR-SHOW banks while taking safe locks, then use Air Frenzy to complete its four-shot Jackpot sequence. Choose Dogfight instead when the Pilot's Seat and reverse ramps are safer.
The goal
Play the called Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stunt and take safe locks along the way.Complete AIR and SHOW for Night Flying, then use three locks to start This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain..
Launch the ball. Press both flipper buttons when the ball reaches the The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.InjectorThe timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.. Aim for a chosen jet entrance.Injector and Pilot's Seat rules
The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.InjectorThe timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.: The timed flipper press pushes the ball toward the left jet entrance, center This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem., or right jet entrance.
This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.: This center entrance locks a ball. Two This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem. locks start Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.Dogfight MayhemEach reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot..
Shoot the currently called Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. stunt. When it calls for an outer ramp, use the ramp that completes cleanly and returns under control.Airshow timing details
Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.: Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.
Complete the three AIR drops, then complete the four SHOW drops before their qualification expires to start Night Flying.Complete the three AIR drops, then complete the four SHOW…
AIR is the upper-right drop bank. SHOW is the left-side drop bank.
During Night Flying, make the required stunt shots. Every major shot also scores 500,000, and the Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. timer remains frozen until the mode ends.During Night Flying, make the required stunt shots.
Use Night Flying to finish a difficult stunt without spending the remaining Each country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country.AirshowEach country gives an ordered set of stunts and about 75 seconds. A completed set or an expired timer advances to the next country. time.
Take safe lit locks as they become available. Three balls locked among the available lock shots start This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain..
When three balls are locked anywhere, play This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.. Shoot the tower orbit, right reverse scoop, left reverse scoop, then right ramp.Air Frenzy scoring details
This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.: This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.
Protect all three balls until the right-ramp Super Jackpot. This is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain.Air FrenzyThis is a three-ball multiball. Its four jackpots are worth 4 million, 5 million, 6 million, and 10 million in that order. Each value is doubled while three balls remain. ends when one ball remains.
↪Fallback: Dogfight Mayhem
Use this plan when you can place the skill shot in the center This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem..
Put two balls in the This center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.Pilot's SeatThis center entrance locks a ball. Two Pilot's Seat locks start Dogfight Mayhem.. The second lock starts two-ball Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.Dogfight MayhemEach reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot..
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique one ball. Shoot each reverse scoop ramp three times with the other ball.Dogfight Mayhem scoring details
Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.Dogfight MayhemEach reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.: Each reverse-ramp hit scores a 1.5 million jackpot. Three hits defeat that ramp's pilot.
After one pilot is defeated, repeat that pilot's reverse ramp for 4 million. The mode ends when either ball drains.
↔Alternative: Tower-ramp Fly-Bys
Use this plan when the tower ramp completes cleanly and returns safely.
From the right flipper, repeat the tower ramp while it clears cleanly.
Continue while the display raises the Fly-By value. Follow the displayed value because installed copies do not all stop at the same cap.
Stop when a weak shot rattles out or the return stops reaching the right flipper under control.
↔Alternative: Right-ramp Fly-Bys
Use this plan when the right ramp completes cleanly and returns safely.
Repeat the right ramp. Do not use the The timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance.InjectorThe timed flipper press pushes the ball toward the left jet entrance, center Pilot's Seat, or right jet entrance. on the return.
Continue while the display raises the Fly-By value. Installed copies do not all share the same cap, so follow the display.
Stop if a weak shot rattles out. Change to the tower-ramp loop.
◆Builds toward: World Frenzy
Advance through USA, France, Germany, Britain, Italy, and Spain. Complete Spain's stunts in any order.
After Spain, put a ball in any lock to start four-ball World Frenzy.
Shoot the tower ramp for 5 million. Shoot the full right ramp for 15 million. A weak right ramp into a jet entrance scores 10 million.
World Frenzy ends when one ball remains. You can advance the countries again for another attempt.
Sources and references8 references8 source links and outbound references.