America's Most Haunted pinball rules and strategy
The Strategy
Ghost investigations and Multiballs advance separately in America's Most Haunted. For Hellavator Multiball, hit the elevator target to the left of its ramp, then shoot the raised elevator to lock a ball; repeat the target-and-elevator sequence for three locks. During Multiball, shoot ramps to build the Jackpot and shoot the elevator to collect it.
The goal
Alternate the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. target and Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. ramp for Hellavator Multiball, or shoot four left orbits to start the Prison investigation.
Start Hellavator Multiball
Hit the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. target to the left of its ramp, then shoot the raised Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. to lock a ball. Repeat the target-and-elevator sequence. The third lock starts Hellavator Multiball.
Score Hellavator Multiball
Shoot ramps to build the Jackpot, then shoot the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. to collect it. Flashing shots also catch ghosts.
Alternative route: Prison
This is one of the six ghost investigations.
- Shoot the Shows left orbit on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. three times, then make the next orbit into the basement to start Prison.
- Clear Shows Ghost targets on the America's Most Haunted playfield. If Minion Multiball is active, shoot orbits to build its Jackpot. Use the ghost loop to trap balls, then clear the ghost targets to collect. to reclaim balls and shoot loops for Prison Jackpots.
Need to know
- Hellavator Multiball
- Lock three balls, then use ramps to build the Jackpot, the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. to collect it, and flashing shots to catch ghosts.
- Minion Multiball
- The third and ninth Minion battles start it, after which orbits build the Jackpot and the ghost loop and targets Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. and collect.
- Photo Hunt
- Spell GLIR and collect at the Shows Mode scoop on the America's Most Haunted playfield. The right scoop starts Photo Hunt after G-L-I-R is complete and starts Bumps in the Night after its required features are complete., then make the strobing shots before time ends.
America's Most Haunted advances six ghost investigations, Minion battles, Hellavator Multiball, and Photo Hunt toward its larger battles. Alternate the elevator target with the elevator ramp for three locks, then use ramps to build the Hellavator Jackpot and the elevator to collect it. Complete three Minion battles, play one Hellavator Multiball, spell G-L-I-R and start Photo Hunt at the scoop, then return to the scoop to start Bumps in the Night.
The goal
Alternate the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. target and Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. ramp for three locks, build and collect the Hellavator Jackpot, then complete the remaining requirements for Bumps in the Night.
- Hit the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. target to the left of its ramp, then shoot the raised Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. to lock a ball. Repeat the target-and-elevator sequence until the third lock starts Hellavator Multiball.
Stacking scoring details
- During Hellavator Multiball, ramps raise the Jackpot, the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. collects it, and flashing shots catch ghosts.
- Hospital, Haunted Bar, War Fort, and Minion Multiball can run with Hellavator Multiball.: Hospital, Haunted Bar, War Fort, and Minion Multiball can run with Hellavator Multiball.
- Shoot ramps to build the Hellavator Jackpot, then shoot the Shows Hellavator on the America's Most Haunted playfield. The elevator alternates with its control target to hold three locks for Hellavator Multiball. During Multiball, ramps build the Jackpot and the elevator collects it. to collect it.
- If Minion Multiball is active, shoot orbits to build its Jackpot. Use the ghost loop to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. balls, then clear the Shows Ghost targets on the America's Most Haunted playfield. If Minion Multiball is active, shoot orbits to build its Jackpot. Use the ghost loop to trap balls, then clear the ghost targets to collect. to collect.
- If a ghost investigation or Minion Multiball is already running, its progress continues during Hellavator Multiball.
- Complete three Minion battles, one Hellavator Multiball, and one Photo Hunt. Start Bumps in the Night at the Shows Mode scoop on the America's Most Haunted playfield. The right scoop starts Photo Hunt after G-L-I-R is complete and starts Bumps in the Night after its required features are complete..
- Complete the remaining ghost bosses to qualify Demon Battle. Complete optional achievements along the way to raise its multiplier.
Builds toward: Demon Battle
- Complete the ghost bosses required to qualify Demon Battle.
- Complete all five Location Tours to add one level to the Demon Battle multiplier.
- Start Hospital, Prison, War Fort, Bar Ghost, Hotel Ghost, and Theater Ghost to add one multiplier level.
- During Minion Multiball, build its Jackpot to 1M to add one multiplier level.
- Start Demon Battle with the earned 1x-to-4x multiplier.