Andromeda pinball rules and strategy
The Strategy
Andromeda uses the black drop target to light one orbit-saucer lock, then the guarded yellow standup starts two-ball 2x scoring. Start Multiball and repeat the spinner, finishing a red bank only when one or two targets remain.
The goal
Hit the black drop target, lock at the orbit saucer, then start two-ball 2x play at the guarded yellow standup. Focus on the spinner; finish a red bank only when one or two targets remain.
Hit the black drop target to light lock.
Shoot the orbit saucer to lock one ball. A later player can steal an unclaimed lock, so convert it on the same ball when possible.
Hit the guarded yellow standup to start The black target lights the orbit lock. After the lock, the guarded yellow target releases the held ball for two-ball play. and Normal playfield scoring is doubled while both balls remain in play..
- The black target lights the orbit lock. After the lock, the guarded yellow target releases the held ball for two-ball play.: The black target lights the orbit lock. After the lock, the guarded yellow target releases the held ball for two-ball play.
- Normal playfield scoring is doubled while both balls remain in play.: Normal playfield scoring is doubled while both balls remain in play.
During two-ball play, focus on the spinner. Finish the red bank only when one or two targets remain; the first two completions raise the spinner to 3K and 4K.
- Read the current spinner value and Bonus X before deciding whether to finish a red bank or top-lane set.
Let spinner and upper-playfield returns complete top-lane sets and advance Bonus X toward 10x.
After multiball, rebuild the black-target lock route before another player can benefit from a staged ball.
Alternative route: Spinner and top bonus
Use this when the lock saucer or guarded start target is unsafe.
- Finish the red drop bank only when one or two targets remain and their rebounds are controlled.
- Repeat the spinner from a controlled flipper.
- Use top-lane feeds to raise Bonus X toward 10x.
- Return to the lock route only after the orbit and yellow-target returns are known.
Need to know
- Lock qualification
- Hit the black drop target to light the orbit saucer lock for one ball.
- Andromeda Multiball
- After a lock, hit the guarded yellow standup to release the ball and start two-ball play with Normal playfield scoring is doubled while both balls remain in play..
- 2x scoring
- Two-ball play doubles playfield scoring while both balls remain active.
Andromeda uses the black drop target to light one orbit-saucer lock, then the guarded yellow standup starts two-ball 2x scoring. Use the first red-bank completion to raise the spinner to 3K and the second to 4K, but favor the spinner itself once built. Complete top-lane sets for Bonus X without forcing broad bank rebounds.
The goal
Hit the black drop target, lock at the orbit saucer, then start two-ball 2x play at the guarded yellow standup.Focus on the spinner; finish a red bank only when one or two targets remain.
- Hit the black drop target to light lock.
- Shoot the orbit saucer to lock one ball. A later player can steal an unclaimed lock, so convert it on the same ball when possible.
- Hit the guarded yellow standup to start The black target lights the orbit lock. After the lock, the guarded yellow target releases the held ball for two-ball play. and Normal playfield scoring is doubled while both balls remain in play..
Andromeda Multiball and 2x scoring rules
- The black target lights the orbit lock. After the lock, the guarded yellow target releases the held ball for two-ball play.: The black target lights the orbit lock. After the lock, the guarded yellow target releases the held ball for two-ball play.
- Normal playfield scoring is doubled while both balls remain in play.: Normal playfield scoring is doubled while both balls remain in play.
- During two-ball play, focus on the spinner. Finish the red bank only when one or two targets remain; the first two completions raise the spinner to 3K and 4K.
During two-ball play, focus on the spinner.
- Read the current spinner value and Bonus X before deciding whether to finish a red bank or top-lane set.
- Let spinner and upper-playfield returns complete top-lane sets and advance Bonus X toward 10x.
- After multiball, rebuild the black-target lock route before another player can benefit from a staged ball.
Builds toward: 4K spinner and 10x Bonus
- Complete successive red drop banks until the spinner reaches 4K.
- Complete top-lane groups until Bonus X reaches 10x.
- Start two-ball Normal playfield scoring is doubled while both balls remain in play. to protect the dangerous progress shots.
- Carry the multiplied bonus to the end of the ball.