Attack from Mars pinball rules and strategy

The Strategy

Shooting each side loop and side ramp three times starts Total Annihilation in Attack from Mars. Force-field hits expose the saucer for Attack Waves, while the lock ramp prepares Regular Multiball. Repeat Total Annihilation when its outside returns are reliable; use the center route when those returns are controlled.

The goal

Shoot the left loop, left ramp, right ramp, and right loop twice each. Make each one a third time for 1 billion and This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot., then repeat a lit loop or ramp and collect the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base. at the lock ramp.

  1. Prepare Total Annihilation

    Shoot the left loop, left ramp, right ramp, and right loop twice each.

  2. Start Total Annihilation

    Make the third shot at each one while the previous hurry-up is still running. The fourth completion awards 1 billion and starts four-ball This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot..

  3. Score Jackpots and the Annihilation Jackpot

    Repeat the safest lit loop or ramp for Jackpots. Shoot the lock ramp (the center ramp labeled Light Lock) for the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base., then repeat that cycle.

Alternative route: Attack Wave and Regular Multiball

Use this higher-risk route when the center shots are controllable; saucer scoring is worth more than The two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot..

  1. Hit the three raised force-field targets to lower the bank and start an Hit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer..
  2. Shoot the lock ramp as directed by the Light Lock and Lock inserts. Shoot it when Lock is lit to collect three locks; the third lock starts Regular Multiball.
  3. During ball save, hit the exposed center targets until the saucer's damage meter is empty, then shoot the center hole to destroy the saucer.
  4. Shoot both loops and all three ramps once for five Jackpots, then shoot the roving Super Jackpot when it reaches a reliable shot.
Need to know
Main route
Shoot each side loop and ramp twice, then make each third shot while the four hurry-ups overlap.
Long goal
Collect a regular Multiball Super Jackpot.
Safer fallback
Alternative route: Attack Wave and Regular Multiball: Use this higher-risk route when the center shots are controllable; saucer scoring is worth more than The two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot..

Machine setup

  • This route covers the shared core of the 1995 Bally/Williams game and Chicago Gaming remake. Confirm edition, software, ball count, and tournament settings.
  • On the original game, lock qualification changes with ball count and difficulty. Follow the Light Lock and Lock inserts on the installed game.
  • Test the left loop, left ramp, lock ramp, right ramp, right loop, and force-field return.
Sources and references8 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Attack from Mars playfield

100%