Shooting each side loop and side ramp three times starts Total Annihilation in Attack from Mars. Force-field hits expose the saucer for Attack Waves, while the lock ramp prepares Regular Multiball. Repeat Total Annihilation when its outside returns are reliable; use the center route when those returns are controlled.
The goal
Shoot the left loop, left ramp, right ramp, and right loop twice each. Make each one a third time for 1 billion and This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot., then repeat a lit loop or ramp and collect the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base. at the lock ramp.
Prepare Total Annihilation
Shoot the left loop, left ramp, right ramp, and right loop twice each.
Start Total Annihilation
Make the third shot at each one while the previous hurry-up is still running. The fourth completion awards 1 billion and starts four-ball This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot..
Score Jackpots and the Annihilation Jackpot
Repeat the safest lit loop or ramp for Jackpots. Shoot the lock ramp (the center ramp labeled Light Lock) for the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base., then repeat that cycle.
Alternative route: Attack Wave and Regular Multiball
Use this higher-risk route when the center shots are controllable; saucer scoring is worth more than The two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot.Regular Multiball jackpotsThe two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot..
Hit the three raised force-field targets to lower the bank and start an Hit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer.Attack WaveHit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer..
Shoot the lock ramp as directed by the Light Lock and Lock inserts. Shoot it when Lock is lit to collect three locks; the third lock starts Regular Multiball.
During ball save, hit the exposed center targets until the saucer's damage meter is empty, then shoot the center hole to destroy the saucer.
Shoot both loops and all three ramps once for five Jackpots, then shoot the roving Super Jackpot when it reaches a reliable shot.
Need to know
Main route
Shoot each side loop and ramp twice, then make each third shot while the four hurry-ups overlap.
Long goal
Collect a regular Multiball Super Jackpot.
In Attack from Mars, three shots to each side loop and ramp start Total Annihilation, while force-field hits expose the saucer for Attack Waves. Shots to the lock ramp prepare Regular Multiball. Prioritize the repeatable loop-and-ramp route; use the higher-value saucer route when center shots are controlled, and add Martian Attack when it is ready. Both routes advance Rule the Universe, but Total Annihilation alone does not satisfy its saucer requirement.
The goal
Shoot each side loop and ramp twice, then make each third shot while the four hurry-ups overlap.The fourth completion starts four-ball This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot. for 1 billion.Repeat a lit loop or ramp for Jackpots, then shoot the lock ramp for the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base..
Shoot the left loop, left ramp, right ramp, and right loop twice each.
Make the third shot at each one while the previous hurry-up is still running. The fourth completion awards 1 billion and starts four-ball This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot..Hurry-up stack rule details
The first completed shot starts 100 million. The next two raise it to 300 million and 500 million. The fourth shot collects 1 billion and starts Total Annihilation.Hurry-up stackThe first completed shot starts 100 million. The next two raise it to 300 million and 500 million. The fourth shot collects 1 billion and starts Total Annihilation.: The first completed shot starts 100 million. The next two raise it to 300 million and 500 million. The fourth shot collects 1 billion and starts This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot..
During This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot., repeat the safest lit loop or ramp for Jackpots.Total Annihilation setup and scoring
This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.: This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.. You can repeat the same safe shot.
Shoot the lock ramp (the center ramp labeled Light Lock) for the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base., then repeat the Jackpot and lock-ramp cycle.Annihilation Jackpot and Repeat value rules
Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.: Each Jackpot adds its value to the Each Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.Annihilation JackpotEach Jackpot adds its value to the Annihilation Jackpot. Shoot the lock ramp to collect it; its value then returns to its base.. Shoot the lock ramp to collect it; its value then returns to its base.
Each new Total Annihilation starts 25 million higher per Jackpot. The first starts at 50 million per Jackpot, the second at 75 million, and the third at 100 million.Repeat valueEach new Total Annihilation starts 25 million higher per Jackpot. The first starts at 50 million per Jackpot, the second at 75 million, and the third at 100 million.: Each new This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot. starts 25 million higher per Jackpot. The first starts at 50 million per Jackpot, the second at 75 million, and the third at 100 million.
Top-player proof
At California Extreme 2016, Keith Elwin chose another This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot. instead of continuing toward A wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion.Rule the UniverseA wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion. after repeated starts had raised the Jackpot values.
At the UK Open 2023 final, Raymond Davidson built Regular Multiball and This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot., collected the four overlapping hurry-ups for 1 billion, then added Martian Attack.
↪Fallback: Alternative route: Attack Wave and Regular Multiball
Use this higher-risk route when the center shots are controllable; saucer scoring is worth more than The two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot.Regular Multiball jackpotsThe two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot..
Hit the three raised force-field targets to lower the bank and start an Hit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer.Attack WaveHit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer..Attack Wave rule details
Hit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer.Attack WaveHit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer.: Hit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer.
Shoot the lock ramp as directed by the Light Lock and Lock inserts. Shoot it when Lock is lit to collect three locks; the third lock starts Regular Multiball.Shoot the lock ramp as directed by the Light Lock and Loc…
On default three-ball original settings, the first lock-ramp shot lights all three locks and the next three shots collect them. On default five-ball play and later multiballs, each lock must be lit separately.
During ball save, hit the exposed center targets until the saucer's damage meter is empty, then shoot the center hole to destroy the saucer.
After destroying the saucer, shoot both loops and all three ramps once for five Jackpots.Regular Multiball jackpots scoring details
The two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot.Regular Multiball jackpotsThe two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot.: The two loops, left and right ramps, and center ramp must each be collected once. This lights the Super Jackpot.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique a ball and shoot the roving Super Jackpot when it reaches a reliable shot; the collect relights all five Jackpots.Regular Super Jackpot scoring details
Sweeps across all five Jackpot shots. A collect relights all five Jackpots. If multiball ends first, it stays lit briefly as Last Chance.Regular Super JackpotSweeps across all five Jackpot shots. A collect relights all five Jackpots. If multiball ends first, it stays lit briefly as Last Chance.: Sweeps across all five Jackpot shots. A collect relights all five Jackpots. If multiball ends first, it stays lit briefly as Last Chance.
↔Alternative: Martian Attack Multiball
Use this stack when Martian Attack and This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot. can be prepared together.
Hit the flashing M-A-R-T-I-A-N targets to light Martian Attack, then shoot the scoop to start it.
While Martian Attack is running, make the remaining required loop and ramp shots to start This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot..Total Annihilation setup details
This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.: Complete the left loop, left ramp, right ramp, and right loop three times each while their hurry-ups overlap.
After This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot. starts, hit the last martian to add Martian Attack Multiball. If a stored A stored award. Spell M-A-R-T-I-A-N again while Martian Attack is lit to collect one.Martian BombA stored award. Spell M-A-R-T-I-A-N again while Martian Attack is lit to collect one. will kill it, press the launch button to use the Bomb.Martian Bomb rule details
A stored award. Spell M-A-R-T-I-A-N again while Martian Attack is lit to collect one.Martian BombA stored award. Spell M-A-R-T-I-A-N again while Martian Attack is lit to collect one.: A stored award. Spell M-A-R-T-I-A-N again while Martian Attack is lit to collect one.
During Martian Attack, one Bomb kills one random active martian.
◆Builds toward: Rule the Universe▶
Collect a regular Multiball Super Jackpot.
Make 100 jet-bumper hits to start Super Jets. Play Martian Attack Multiball and This is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot.Total AnnihilationThis is a four-ball multiball. The left loop, left ramp, right ramp, and right loop are always lit for Jackpots. The lock ramp is always lit for the Annihilation Jackpot. You can repeat the same safe shot..
Destroy five saucers. In the sixth Hit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer.Attack WaveHit the exposed center targets until the damage meter is empty, then shoot the center hole to destroy the saucer., shoot the center hole ten times to destroy Mars.
Complete a five-way combo.
Shoot the scoop when A wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion.Rule the UniverseA wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion. is lit.Rule the Universe scoring details
A wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion.Rule the UniverseA wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion.: A wizard multiball that combines the main jackpot rules. Score 5 billion before you return to one ball to receive another 5 billion.
Sources and references9 references9 source links and outbound references.