Banzai Run pinball rules and strategy
The Strategy
Banzai Run uses lower racer banks to qualify backbox races, then the Hill lane and backbox flipper to defeat them. Beat all four racers, take the Hill lock for two-ball play, use Time Lock, and hit the Hill captive ball for King of the Hill.
The goal
Use the main ramp for laps and target spots, qualify racers at their lower-playfield banks, then enter the Hill through the left-spinner lane to pass them. Defeat four racers, lock on the Hill, and use Time Lock to collect the Hit the upper captive ball during Time Lock for one million. Complete A-B-C and the captive ball on the same Hill visit for the million plus Extra Ball when enabled. million.
Repeat the main-playfield ramp for laps and to spot a racer target. Use the racer banks only when a controlled shot can finish a three-target set.
When a racer is flashing, enter the Hill through the lane behind the left spinner and make that racer's lit backbox shot.
- Complete Green Machine, Blue Beard, Yellow Belly, or Red Hot's three lower targets to challenge that racer. The Hill entrance is the lane behind the left spinner.: Complete Green Machine, Blue Beard, Yellow Belly, or Red Hot's three lower targets to challenge that racer. The Hill entrance is the lane behind the left spinner.
Repeat qualification and Hill entries until all four racers are defeated. When possible, defeat Red Hot early so the final racer leaves the nearby Hill lock lit.
Shoot the lit Hill lock. The second ball serves to the plunger; make a lower-playfield switch to release the locked ball and begin two-ball play.
Lock one ball at the lower bumper saucer for Time Lock, then send the other through the Hill entrance and hit the upper captive ball for Hit the upper captive ball during Time Lock for one million. Complete A-B-C and the captive ball on the same Hill visit for the million plus Extra Ball when enabled. and one million.
- During multiball, the lower bumper saucer holds one ball for about 20 seconds. Its timer pauses while the other ball is on the Hill.: During multiball, the lower bumper saucer holds one ball for about 20 seconds. Its timer pauses while the other ball is on the Hill.
- Hit the upper captive ball during Time Lock for one million. Complete A-B-C and the captive ball on the same Hill visit for the million plus Extra Ball when enabled.: Hit the upper captive ball during Time Lock for one million. Complete A-B-C and the captive ball on the same Hill visit for the million plus Extra Ball when enabled.
After Hit the upper captive ball during Time Lock for one million. Complete A-B-C and the captive ball on the same Hill visit for the million plus Extra Ball when enabled., repeat the main ramp for a 250K Victory Lap and two laps while multiball remains active.
After multiball, rebuild racers and laps from the main ramp; do not mistake it for the Hill entrance.
Alternative route: Main-ramp laps and captive ball
Use this when Hill entry or backbox control is unreliable.
- Repeat the main ramp to add laps, bonus, lower captive-ball value, and pre-multiball racer-target spots.
- After seven laps, take the lower captive ball for its 50K value only from a controlled feed.
- Enter the Hill through the left-spinner lane only when its magnet and backbox flipper are reliable.
- Return to racer progress after one safe Hill visit is established.
Need to know
- Hill races
- Complete a racer's three lower targets, enter through the left-spinner Hill lane, then make that racer's lit backbox shot.
- Banzai Run Multiball
- After the required race progress, lock one ball and complete the start to begin two-ball play.
- Bumper Saucer Time Lock
- During multiball, lock one ball in the lower bumper saucer for about 20 seconds while the other enters the Hill for the captive-ball shot.