Beat the Clock pinball rules and strategy
Strategy summary
The goal
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball in the star hole, then release it with the next ball to start two-ball play. The clock runs while both balls stay in play. Clock milestones and the A–B–C–D lanes light replay awards.
Start two-ball play: Shoot the star hole to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball. With the next ball, roll through the top rollover or shoot either side hole to release the trapped ball. The clock runs until one ball drains.
Collect clock awards: Keep both balls in play to advance the clock. Reaching 12 lights both side holes for one replay each and lights 6 on the clock. Reaching 6 while it is lit awards one replay.
Advance on the last ball: Shoot the game’s last ball into the star hole to advance the clock five steps and eject the ball.
Light the top rollover: Roll through the A, B, C and D lanes to enable an alternating Special at the top rollover. Roll through it while Special is lit to score one replay.
Need to know
- Clock display
- The backglass clock shows progress toward the 12 and lit 6 awards.