Beat the Clock pinball rules and strategy

Strategy summary

The goal

Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball in the star hole, then release it with the next ball to start two-ball play. The clock runs while both balls stay in play. Clock milestones and the A–B–C–D lanes light replay awards.

  1. Start two-ball play: Shoot the star hole to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball. With the next ball, roll through the top rollover or shoot either side hole to release the trapped ball. The clock runs until one ball drains.

  2. Collect clock awards: Keep both balls in play to advance the clock. Reaching 12 lights both side holes for one replay each and lights 6 on the clock. Reaching 6 while it is lit awards one replay.

  3. Advance on the last ball: Shoot the game’s last ball into the star hole to advance the clock five steps and eject the ball.

  4. Light the top rollover: Roll through the A, B, C and D lanes to enable an alternating Special at the top rollover. Roll through it while Special is lit to score one replay.

Need to know
Clock display
The backglass clock shows progress toward the 12 and lit 6 awards.
Sources and references3 source links and outbound references.
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Playbooks

Beat the Clock playfield

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