Beat the Clock pinball rules and strategy

The Strategy

Complete the upper-right S-T-O-P targets, then use the right orbit to build Bonus X and light the far upper-left Collect Bonus saucer. Shoot that saucer to cash the bonus. Clear the left drops and complete T-I-M-E-R when you need 25 more time units.

The goal

Stop the clock with S-T-O-P, build Bonus X at the right orbit, and cash the bonus at the far upper-left saucer. For more time, clear the left drop bank and complete the exposed T-I-M-E-R standups.

  1. Hit the four upper-right S-T-O-P standups to stop the running clock.

  2. Knock down the single drop guarding the right orbit, then repeat that orbit to advance Bonus X and build base bonus.

  3. Shoot the far upper-left Collect Bonus saucer after the right orbit lights it; this is the scoring collect, because a drain does not cash bonus.

  4. When time is low, clear the left drop bank and complete the exposed T-I-M-E-R standups for 25 more time units.

Need to know
Stop the Clock
Complete the four upper-right S-T-O-P targets.
Build Bonus X
Knock down the right drop, then repeat the right orbit.
Collect Bonus
Shoot the lit far upper-left saucer; drains do not collect bonus.

Machine setup

  • Confirm starting time, tilt-time penalty, score awards, Special and Extra Ball conversions, and whether temporary 2x and 3x scoring are enabled.
  • Test all four S-T-O-P targets, both green clock-start rollovers, the left drops and T-I-M-E-R standups, right drop and orbit, upper-left saucer, top A-B-C-D lanes, and both flippers.
Sources and references5 source links and outbound references.
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Playbooks

Beat the Clock playfield

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