Black Rose pinball rules and strategy
The Strategy
Whirlpool loops spell L-O-C-K in Black Rose, and completing the word lights two-ball Multiball at Pirate's Cove. During Multiball, the ramps bank SINK SHIP letters for later ships. Repeat Whirlpool, start Multiball, use a lit ramp for letters, then load the cannon at Davy Jones' Locker and hit Broadside.
The goal
Loop Whirlpool to complete L-O-C-K, then shoot Pirate's Cove for two-ball Ramp shots score 1 million and add S-I-N-K S-H-I-P letters.. Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball and repeat a lit SINK SHIP ramp with a controlled return. After Ramp shots score 1 million and add S-I-N-K S-H-I-P letters., load the cannon and hit Broadside to sink each qualified ship.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. the ball on the left flipper. Test the Whirlpool ramp and its return.
If the return is clean, repeat Whirlpool. Use lane change to complete L-O-C-K.
Shoot Pirate's Cove when Lock lights. Use the two-ball Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..
- Ramp shots score 1 million and add S-I-N-K S-H-I-P letters.: Ramp shots score 1 million and add S-I-N-K S-H-I-P letters.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball if possible. Shoot a ramp lit for SINK SHIP letters, choosing the safer return when more than one is lit.
When SINK SHIP opens Davy Jones' Locker after Ramp shots score 1 million and add S-I-N-K S-H-I-P letters., shoot the hole beneath the raised side ramp to load the cannon. Press Fire when the cannon points at the lit Broadside hole, straight up the middle.
- The first ship scores 20 million. Each later ship adds 10 million.: The first ship scores 20 million. Each later ship adds 10 million.
When a regular cannon shot offers Double Broadside, hit a flashing shot to start it. Repeat the Broadside hole before the timer expires: 1, 2, 4, 8, 16, then 32 million per shot.
Repeat Lock, Ramp shots score 1 million and add S-I-N-K S-H-I-P letters. letters, and Broadside ships.
Alternative route: Whirlpool value
Use this plan when Lock or Broadside is not ready and the Whirlpool return is safe.
- Repeat the Whirlpool until its 1 million award lights.
- Repeat it while its return remains controlled.
- If Whirlpool rejects, use the side ramp only during Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..
Need to know
- Main route
- Loop the Whirlpool while changing the L-O-C-K lanes, then shoot Pirate's Cove for two-ball Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..
- Long goal
- Store extra SINK SHIP letters during Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..
- Safer fallback
- Whirlpool value: Use this plan when Lock or Broadside is not ready and the Whirlpool return is safe.
Black Rose converts controlled ramp loops into Multiball progress and rising ship awards. Complete L-O-C-K through Whirlpool, start two-ball play, and bank SINK SHIP letters on a lit ramp. Use those letters to qualify ships, load the cannon, and collect Broadside before returning to the loop.
The goal
Loop Whirlpool to complete L-O-C-K, then shoot Pirate's Cove for two-ball Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball and repeat a lit SINK SHIP ramp with a controlled return.After Ramp shots score 1 million and add S-I-N-K S-H-I-P letters., load the cannon and hit Broadside to sink each qualified ship.
- Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. the ball on the left flipper. Test the Whirlpool ramp and its return.
- If the return is clean, repeat Whirlpool. Use lane change to complete L-O-C-K.
- Shoot Pirate's Cove when Lock lights. Use the two-ball Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..
Multiball scoring details
- Ramp shots score 1 million and add S-I-N-K S-H-I-P letters.: Ramp shots score 1 million and add S-I-N-K S-H-I-P letters.
- Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball if possible. Shoot a ramp lit for SINK SHIP letters, choosing the safer return when more than one is lit.
- When SINK SHIP opens Davy Jones' Locker after Ramp shots score 1 million and add S-I-N-K S-H-I-P letters., shoot the hole beneath the raised side ramp to load the cannon. Press Fire when the cannon points at the lit Broadside hole, straight up the middle.
Broadside ship scoring details
- The first ship scores 20 million. Each later ship adds 10 million.: The first ship scores 20 million. Each later ship adds 10 million.
- When a regular cannon shot offers Double Broadside, hit a flashing shot to start it. Repeat the Broadside hole before the timer expires: 1, 2, 4, 8, 16, then 32 million per shot.
- Repeat Lock, Ramp shots score 1 million and add S-I-N-K S-H-I-P letters. letters, and Broadside ships.
Builds toward: Escalating Broadside ships
- Store extra SINK SHIP letters during Ramp shots score 1 million and add S-I-N-K S-H-I-P letters..
- Use the stored letters to qualify more than one ship.
- Collect each ship for a value 10 million higher than the last.