Congo pinball rules and strategy

The Strategy

Congo uses MAP, ZINJ, and Mystery to collect diamonds before regular Multiball. Take Diamond Hunt when its ordered award appears, collect each lit lock before adding more diamonds, then use the larger diamond total for ramp Jackpots and the AMY Super.

The goal

Use A two-ball multiball. Lit diamond shots award two diamonds. before Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. when its ordered award is available, collect diamonds before each lock, then cash the larger diamond-based ramp Jackpots.

  1. Take the regular skill shot at the three kickback targets. Use lane change to complete Z-I-N-J on the inlanes.

    • Lights Mystery at the right saucer.: Lights Mystery at the right saucer.
  2. Shoot the left ramp three times to spell M-A-P. Then collect MAP at the right saucer.

  3. Collect a lit Mystery. On tournament settings, the first award can be A two-ball multiball. Lit diamond shots award two diamonds. Multiball.

    • A two-ball multiball. Lit diamond shots award two diamonds.: A two-ball multiball. Lit diamond shots award two diamonds.
  4. During A two-ball multiball. Lit diamond shots award two diamonds., collect as many safely lit diamond shots as possible. The diamonds raise the Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. Jackpot and advance its lock requirements.

  5. When a lock lights, shoot the left loop and collect it before you earn more diamonds.

  6. Return to the left-ramp MAP and inlane Lights Mystery at the right saucer. cycle. Take the ordered A two-ball multiball. Lit diamond shots award two diamonds. before Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. when the installed settings offer it.

  7. The sixth MAP award on the first route starts The flippers turn off. Each successful plunge raises the next skill-shot value.. Make as many skill shots as possible for 20 seconds.

    • The flippers turn off. Each successful plunge raises the next skill-shot value.: The flippers turn off. Each successful plunge raises the next skill-shot value.
  8. In Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start., Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. extra balls and shoot both ramps for the diamond-based Jackpots. Shoot the AMY saucer to light the timed Super Jackpot, then return there with the upper flipper.

    • Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start.: Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start.

Alternative route: Diamonds and locks

Use this plan when the left ramp is not reliable.

  1. Shoot the safest lit diamond shot.
  2. Collect each lit lock at the left loop before you add more diamonds.
  3. Start Multiball and shoot the safest ramp jackpot.
Need to know
Main route
Use MAP and Lights Mystery at the right saucer. to collect diamonds, take each lit lock before adding more diamonds, then cash the ramp Jackpots in Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start..
Long goal
Collect 100 diamonds to start Super Multiball.

Machine setup

  • Confirm ROM 2.1 and Normal or Tournament settings before using Mystery order, MAP awards, or Skill Fire values.
  • Test both ramps, Mystery eject, MAP saucer, and upper-flipper feed.
Sources and references4 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Congo playfield

100%