Congo pinball rules and strategy
The Strategy
Congo uses MAP, ZINJ, and Mystery to collect diamonds before regular Multiball. Take Diamond Hunt when its ordered award appears, collect each lit lock before adding more diamonds, then use the larger diamond total for ramp Jackpots and the AMY Super.
The goal
Use A two-ball multiball. Lit diamond shots award two diamonds. before Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. when its ordered award is available, collect diamonds before each lock, then cash the larger diamond-based ramp Jackpots.
Take the regular skill shot at the three kickback targets. Use lane change to complete Z-I-N-J on the inlanes.
- Lights Mystery at the right saucer.: Lights Mystery at the right saucer.
Shoot the left ramp three times to spell M-A-P. Then collect MAP at the right saucer.
Collect a lit Mystery. On tournament settings, the first award can be A two-ball multiball. Lit diamond shots award two diamonds. Multiball.
- A two-ball multiball. Lit diamond shots award two diamonds.: A two-ball multiball. Lit diamond shots award two diamonds.
During A two-ball multiball. Lit diamond shots award two diamonds., aim for lit diamond shots you can make reliably. The diamonds raise the Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. Jackpot and advance its lock requirements.
When a lock lights, shoot the left loop and collect it before you earn more diamonds.
Return to the left-ramp MAP and inlane Lights Mystery at the right saucer. cycle. Take the ordered A two-ball multiball. Lit diamond shots award two diamonds. before Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. when the installed settings offer it.
Collect the sixth MAP award on the first route to light The flippers turn off. Each successful plunge raises the next skill-shot value.. Shoot the MAP saucer again to start it, then make skill shots for 20 seconds.
- The flippers turn off. Each successful plunge raises the next skill-shot value.: The flippers turn off. Each successful plunge raises the next skill-shot value.
In Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start., Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. extra balls and shoot both ramps for the diamond-based Jackpots. Shoot the AMY saucer to light Super Jackpot. Use the upper flipper to shoot the Super Score upper-upper orbit back to the saucer before the timer expires.
- Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start.: Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start.
Alternative route: Diamonds and locks
Use this plan when the left ramp is not reliable.
- Shoot the safest lit diamond shot.
- Collect each lit lock at the left loop before you add more diamonds.
- Start Multiball and shoot the safest ramp jackpot.
Need to know
- Main route
- Use MAP and Lights Mystery at the right saucer. to collect diamonds, take each lit lock before adding more diamonds, then cash the ramp Jackpots in Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start..
- Long goal
- Collect 100 diamonds to start Super Multiball.
Collected diamonds raise the regular Multiball Jackpot and advance its lock requirements in Congo. Build MAP and ZINJ, take the ordered Diamond Hunt, and secure every lit lock before collecting more diamonds. In regular Multiball, shoot both ramps for Jackpots and finish at AMY for the timed Super.
The goal
Use A two-ball multiball. Lit diamond shots award two diamonds. before Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. when its ordered award is available, collect diamonds before each lock, then cash the larger diamond-based ramp Jackpots.
- Take the regular skill shot at the three kickback targets. Use lane change to complete Z-I-N-J on the inlanes.
ZINJ rule details
- Lights Mystery at the right saucer.: Lights Mystery at the right saucer.
- Shoot the left ramp three times to spell M-A-P. Then collect MAP at the right saucer.
- Collect a lit Mystery. On tournament settings, the first award can be A two-ball multiball. Lit diamond shots award two diamonds. Multiball.
Diamond Hunt rule details
- A two-ball multiball. Lit diamond shots award two diamonds.: A two-ball multiball. Lit diamond shots award two diamonds.
- During A two-ball multiball. Lit diamond shots award two diamonds., aim for lit diamond shots you can make reliably. The diamonds raise the Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. Jackpot and advance its lock requirements.
- When a lock lights, shoot the left loop and collect it before you earn more diamonds.
- Return to the left-ramp MAP and inlane Lights Mystery at the right saucer. cycle. Take the ordered A two-ball multiball. Lit diamond shots award two diamonds. before Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start. when the installed settings offer it.
- Collect the sixth MAP award on the first route to light The flippers turn off. Each successful plunge raises the next skill-shot value.. Shoot the MAP saucer again to start it, then make skill shots for 20 seconds.
Skill Fire scoring details
- The flippers turn off. Each successful plunge raises the next skill-shot value.: The flippers turn off. Each successful plunge raises the next skill-shot value.
- In Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start., Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. extra balls and shoot both ramps for the diamond-based Jackpots. Shoot the AMY saucer to light Super Jackpot. Use the upper flipper to shoot the Super Score upper-upper orbit back to the saucer before the timer expires.
Regular Multiball setup and scoring
- Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start.: Collect three lit locks at the left loop. Its ramp jackpots are based on the diamonds collected before the start.
Top-player proof
- The player repeatedly spelled M-A-P, collected its ordered awards, took each available lock before gathering more diamonds, and used the larger diamond total to raise later ramp Jackpots.
Builds toward: Super Multiball
- Collect diamonds from MAP, Mystery, GRAY, modes, and lit shots.
- Reach 100 diamonds to start Super Multiball.