Disco Fever pinball rules and strategy
The Strategy
Disco Fever is a bonus-and-bullseye game played with banana flippers. Use the right flipper for the left drop bank, complete D-I-S-C-O for Bonus X, repeat A-B to raise the far-right bullseye, then collect it from control and protect the multiplied drain bonus.
The goal
Learn the The curved bats change the normal release point, so a forehand usually needs a later release., use the right flipper for the left drop bank, build the printed 20,000 bonus and 5x A D-I-S-C-O completion advances 2x, 3x, then 5x., then collect a built A-B raises the value through 5,000, 10,000, 15,000, 20,000, and 30,000; the collect resets it to 5,000. and protect the drain bonus.
Plunge for the lit A or B lane. Watch one complete top exit before you repeat the plunge.
Test one normal forehand and one early Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. before you choose a target route.
- The curved bats change the normal release point, so a forehand usually needs a later release.: The curved bats change the normal release point, so a forehand usually needs a later release.
Transfer to the right flipper when the feed permits it. Use that flipper for the left three-drop bank.
Build Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000. with A-B lanes, return lanes, the left drop bank, and safe upper targets.
- Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000.: Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000.
- Confirm 20,000 maximum Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000., 5x A D-I-S-C-O completion advances 2x, 3x, then 5x., bullseye ladder and reset, plus carried A-B, D-I-S-C-O, and bullseye progress.
Spell D-I-S-C-O. Use a lit The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress. horseshoe when the horseshoe feed is safe.
- A D-I-S-C-O completion advances 2x, 3x, then 5x.: A D-I-S-C-O completion advances 2x, 3x, then 5x.
- The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress.: The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress.
Prefer the left drop bank to the two center drops. Both advance bonus, but the center rebound is less controlled.
Complete A-B until the far-right bullseye is worth at least 20,000. Shoot it only from control.
- A-B raises the value through 5,000, 10,000, 15,000, 20,000, and 30,000; the collect resets it to 5,000.: A-B raises the value through 5,000, 10,000, 15,000, 20,000, and 30,000; the collect resets it to 5,000.
Protect the 5x drain bonus when the opponent's score does not require another rebound target.
Alternative route: Far-left lane and bonus
Use this when both drop banks reject toward the drain.
- Control the ball on the right flipper.
- Shoot the far-left side lane for 5,000 and the needed A or B letter.
- Use return lanes and incidental targets to build Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000..
- Take The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress. only when the upper-left horseshoe returns safely.
- Drain safely with the built bonus instead of forcing a standup.
Need to know
- Base Bonus
- Lanes and target banks add 2,000 until the printed ladder reaches 20,000.
- Bonus X
- Each D-I-S-C-O completion advances the multiplier through 2x, 3x, and 5x.
- Spot Bonus X
- The lit upper-left horseshoe advances A D-I-S-C-O completion advances 2x, 3x, then 5x. without clearing the current D-I-S-C-O letters.
Disco Fever is a bonus-and-bullseye game played with banana flippers. Learn the banana-flipper angles, favor the left bank over the dangerous center drops, reach 5x and 20,000 base, then complete A-B until the far-right bullseye is worth 30,000 and shoot it from control.
The goal
Learn the The curved bats change the normal release point, so a forehand usually needs a later release., use the right flipper for the left drop bank, build the printed 20,000 bonus and 5x A D-I-S-C-O completion advances 2x, 3x, then 5x., then collect a built A-B raises the value through 5,000, 10,000, 15,000, 20,000, and 30,000; the collect resets it to 5,000. and protect the drain bonus.
- Plunge for the lit A or B lane. Watch one complete top exit before you repeat the plunge.
- Test one normal forehand and one early Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. before you choose a target route.
Banana flippers setup details
- The curved bats change the normal release point, so a forehand usually needs a later release.: The curved bats change the normal release point, so a forehand usually needs a later release.
- Transfer to the right flipper when the feed permits it. Use that flipper for the left three-drop bank.
- Build Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000. with A-B lanes, return lanes, the left drop bank, and safe upper targets.
Base Bonus scoring details
- Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000.: Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000.
- Confirm 20,000 maximum Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000., 5x A D-I-S-C-O completion advances 2x, 3x, then 5x., bullseye ladder and reset, plus carried A-B, D-I-S-C-O, and bullseye progress.
- Spell D-I-S-C-O. Use a lit The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress. horseshoe when the horseshoe feed is safe.
Bonus X and Spot Bonus X rules
- A D-I-S-C-O completion advances 2x, 3x, then 5x.: A D-I-S-C-O completion advances 2x, 3x, then 5x.
- The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress.: The lit horseshoe advances the multiplier without clearing D-I-S-C-O progress.
- Prefer the left drop bank to the two center drops. Both advance bonus, but the center rebound is less controlled.
- Complete A-B until the far-right bullseye is worth at least 20,000. Shoot it only from control.
Right Bullseye scoring details
- A-B raises the value through 5,000, 10,000, 15,000, 20,000, and 30,000; the collect resets it to 5,000.: A-B raises the value through 5,000, 10,000, 15,000, 20,000, and 30,000; the collect resets it to 5,000.
- Protect the 5x drain bonus when the opponent's score does not require another rebound target.
Builds toward: Maximum bonus and bullseye
- Use A-B lanes, return lanes, the left drop bank, and safe upper targets until Each advance adds 2,000. The printed ladder starts at 2,000 and ends at 20,000. reaches the printed 20,000 maximum.
- Spell D-I-S-C-O until 5x is lit.
- Complete A-B until the far-right bullseye reaches 30,000.
- Collect the bullseye and protect the 100,000 drain bonus.