Disk Jockey pinball rules and strategy

Strategy summary

The goal

Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. balls in numbered holes to make lines on the backglass. Hitting the numbered bumpers in order earns a replay, lights the side channels and can double the next game’s line awards.

  1. Make three in a line: Shoot numbered trap holes to light their matching numbers on the backglass. Three adjoining lit numbers connected by a white line, horizontally or vertically, award one replay. Only one three-in-a-line award scores.

  2. Complete longer lines: Fill holes matching four or five adjoining numbers along a horizontal white line on the backglass. The standard card awards three replays for four and five replays for five; check the fitted card because these awards are adjustable.

  3. Prepare the next game: Hit numbered bumpers 1, 2, 3, 4 and 5 in that order to double the next game’s line awards. This does not double the current game’s line awards.

  4. Collect bumper and side-channel replays: Hit numbered bumpers 1 through 7 in order to earn one replay and light both side channels. Roll through either side channel while lit to earn one replay.

Need to know
Backglass lines
Use the white connecting lines on the backglass; the numbered holes occupy different positions on the playfield.
Numbered bumpers
The seven numbered passive bumpers count toward the sequence; the central unnumbered pop bumper does not.
Ball count
The instruction card specifies five balls.
Sources and references3 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Disk Jockey playfield

100%