Disk Jockey pinball rules and strategy
Strategy summary
The goal
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. balls in numbered holes to make lines on the backglass. Hitting the numbered bumpers in order earns a replay, lights the side channels and can double the next game’s line awards.
Make three in a line: Shoot numbered trap holes to light their matching numbers on the backglass. Three adjoining lit numbers connected by a white line, horizontally or vertically, award one replay. Only one three-in-a-line award scores.
Complete longer lines: Fill holes matching four or five adjoining numbers along a horizontal white line on the backglass. The standard card awards three replays for four and five replays for five; check the fitted card because these awards are adjustable.
Prepare the next game: Hit numbered bumpers 1, 2, 3, 4 and 5 in that order to double the next game’s line awards. This does not double the current game’s line awards.
Collect bumper and side-channel replays: Hit numbered bumpers 1 through 7 in order to earn one replay and light both side channels. Roll through either side channel while lit to earn one replay.
Need to know
- Backglass lines
- Use the white connecting lines on the backglass; the numbered holes occupy different positions on the playfield.
- Numbered bumpers
- The seven numbered passive bumpers count toward the sequence; the central unnumbered pop bumper does not.
- Ball count
- The instruction card specifies five balls.