Dungeons & Dragons: The Tyrant's Eye pinball rules and strategy
The Strategy
Dungeons & Dragons alternates between travel and towns. Choose Arabel before the first plunge. Make three blue travel shots or defeat all travel enemies to enter town, then complete D-R-A-G-O-N at the center three-bank. Shoot a yellow Choose Action shot and select Retrieve a Potion, then shoot the lit right orbit to start the prepared Dragon Multiball. During the overlap, shoot Arabel's three lit Potion shots in order and collect the flashing Dragon Jackpots. Gelatinous Cube is a separate multiball route from the left orbit and lowered ramp.
The goal
Choose Arabel before plunging. Reach town, prepare A multiball that starts with six balls on Pro and eight balls on Premium or LE. at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then start At Arabel, shoot the three lit mode shots in order. from a yellow Choose Action shot. Shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to bring A multiball that starts with six balls on Pro and eight balls on Premium or LE. into the mode. Gelatinous Cube is an alternative route; Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. supplies 2x scoring.
How to start a mode
Before the first plunge, use the left flipper to select Arabel. Make three blue travel shots or defeat all travel enemies to reach town. Complete D-R-A-G-O-N at the center three-bank, then shoot a lit yellow Choose Action shot and select At Arabel, shoot the three lit mode shots in order..
Recommended mode: Retrieve a Potion
Choose it in Arabel because it continues when A multiball that starts with six balls on Pro and eight balls on Premium or LE. starts.
How to play it
Shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to start the prepared A multiball that starts with six balls on Pro and eight balls on Premium or LE.. During the overlap, shoot Arabel's three lit Potion shots in order and collect the flashing Dragon Jackpots.
Start Dragon Multiball
With D-R-A-G-O-N complete and At Arabel, shoot the three lit mode shots in order. running, shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to start A multiball that starts with six balls on Pro and eight balls on Premium or LE.. Hit the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon. to lower the dragon, hit its head, then collect the flashing jackpots and upper-loop Super Jackpot.
Start 2x playfield scoring
Hit the Shows Secret Door on the Dungeons & Dragons: The Tyrant's Eye playfield. Hitting the bar target in front of Hidden Temple lights the Hidden Temple lane. Bar target in front of Hidden Temple. Hit it to light the Hidden Temple lane. bar target, then shoot the lit Shows Hidden Temple lane on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the Secret Door bar target, then shoot the lit Hidden Temple lane behind the upper flipper to start 20 seconds of 2x playfield scoring. behind the upper flipper to start 20 seconds of 2x playfield scoring. Two Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. hits within 20 seconds also start it.
Alternative route: Gelatinous Cube Multiball
Use this standalone route when the Shows left orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp. and lowered ramp are controlled.
- Shoot the Shows left orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp. to lower the Shows left ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp., then shoot the lowered ramp. Repeat with the same ball until the Cube holds it, then hit the held ball to start A multiball that uses the left orbit, left ramp, and magnet.. Collect four teal jackpots, then the upper-loop Super Jackpot.
Need to know
- Main route
- Start A room-by-room mode whose map resets on Sunday and stays the same through the week. during travel for the opening score.
- Long goal
- Complete D-R-A-G-O-N at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then shoot the Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. (or the Shows side ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. The side ramp is an alternate Dragon Multiball start only when no other mode is running. when no mode is running) to start A multiball that starts with six balls on Pro and eight balls on Premium or LE..
- Safer fallback
- Gelatinous Cube jackpots: Use this tougher, more lucrative standalone route when you can control the Shows left orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp. and lowered ramp.
Dungeons & Dragons alternates among travel, town modes, and town dungeons. Choose Arabel before the first plunge. During travel, complete the orange targets or make center-spinner hits to qualify Dungeon Crawl; on Pro, hit the flashing spinner within 15 seconds, while Premium or LE requires a spinner hit followed by the raised dungeon. Starting Dungeon Crawl ends travel and carries you into Arabel when finished. Complete D-R-A-G-O-N at the center three-bank before starting Retrieve a Potion at a yellow Choose Action shot, then shoot the lit right orbit to bring Dragon Multiball into the mode. Gelatinous Cube is a separate scoring route, not a prerequisite for this stack. For the longer Tavern Brawl goal, start both multiballs and finish a Dungeon Crawl attempt, then shoot the flashing center spinner.
The goal
Start A room-by-room mode whose map resets on Sunday and stays the same through the week. during travel for the opening score.In Arabel, complete D-R-A-G-O-N and start At Arabel, shoot the three lit mode shots in order. from a yellow Choose Action shot, then shoot the Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to add A multiball that starts with six balls on Pro and eight balls on Premium or LE..Finish the Potion shots and collect each flashing Dragon jackpot.
- Choose Helenir the Wizard for a longer shield timer, or Ardor the Paladin for fewer red-dragon hits. Select Arabel for At Arabel, shoot the three lit mode shots in order.. When travel begins, ignore the blue shots while preparing A room-by-room mode whose map resets on Sunday and stays the same through the week..
Retrieve a Potion and Town mode rules
- Helenir the Wizard keeps the action-button shield raised longer. Use it to protect risky shots between the flippers.
- Choose Ardor the Paladin instead when you want to defeat the red dragon with fewer hits during A multiball that starts with six balls on Pro and eight balls on Premium or LE..
- Reach Arabel (or any town) by making three blue shots, defeating all travel enemies, starting A room-by-room mode whose map resets on Sunday and stays the same through the week., or by draining and starting the next ball.
- Starting A room-by-room mode whose map resets on Sunday and stays the same through the week. ends travel immediately. You do not need to clear it. A drain during the crawl leaves you in the selected town and saves the crawl for later in the same game.
- At Arabel, shoot the three lit mode shots in order.: At Arabel, shoot the three lit mode shots in order.
- a campaign mode selected from a lit yellow Choose Action shot.: a campaign mode selected from a lit yellow Choose Action shot.
- At Arabel, shoot a lit yellow arrow and select At Arabel, shoot the three lit mode shots in order.. The mode continues during A multiball that starts with six balls on Pro and eight balls on Premium or LE..
- Complete the orange targets or make Shows center-spinner on the Dungeons & Dragons: The Tyrant's Eye playfield. Complete the orange targets or make center-spinner hits until Dungeon Crawl is qualified. hits until A room-by-room mode whose map resets on Sunday and stays the same through the week. is qualified. On Pro, hit the flashing spinner within 15 seconds. On Premium or LE, hit the spinner to raise the dungeon, then shoot the raised dungeon within 15 seconds.
Dungeon Crawl timing details
- A room-by-room mode whose map resets on Sunday and stays the same through the week.: A room-by-room mode whose map resets on Sunday and stays the same through the week.
- Each floor starts with a 20-second ball save.
- At a purple intersection, use a flipper or the action button to choose the next path.
- Shoot the orange hallway shots to advance through the rooms.
- Complete battles and collect loot-room awards.
- A Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. (or losing a battle) ends A room-by-room mode whose map resets on Sunday and stays the same through the week..
- The weekly map determines which rooms are available.
- After A room-by-room mode whose map resets on Sunday and stays the same through the week. ends in Arabel, complete D-R-A-G-O-N at the center three-bank. Then shoot a yellow Choose Action shot and select At Arabel, shoot the three lit mode shots in order.. While the mode runs, shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to start A multiball that starts with six balls on Pro and eight balls on Premium or LE..
Dragon Multiball setup and scoring
- A multiball that starts with six balls on Pro and eight balls on Premium or LE.: A multiball that starts with six balls on Pro and eight balls on Premium or LE.
- The selected a campaign mode selected from a lit yellow Choose Action shot. continues during A multiball that starts with six balls on Pro and eight balls on Premium or LE..
- During the overlap, shoot Arabel's three lit At Arabel, shoot the three lit mode shots in order. shots in order while collecting the flashing Dragon Jackpots.
- The Shows side ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. The side ramp is an alternate Dragon Multiball start only when no other mode is running. is an alternate A multiball that starts with six balls on Pro and eight balls on Premium or LE. start only when no other mode is running.
- Ball save remains active until the drain quota is reached.
- When the drain quota is reached, the game freezes the flippers and drains the extra balls.
- Hit the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon. to lower the red dragon.
- Hit the dragon's head.
- Collect the 1x jackpot once at every flashing major shot to light the upper-loop Super Jackpot.
- After the 1x set, the flashing jackpots advance through 2x and 3x while the upper-loop Super Jackpot remains lit.
- Shoot the Shows upper loop on the Dungeons & Dragons: The Tyrant's Eye playfield. Collecting all four jackpots lights the upper loop for a 20,000,000 Super Jackpot and resets the jackpot sequence. when the Super Jackpot is lit.
- Defeat the dragon before the drain quota to start Town Celebration.
- Hit the Shows Secret Door on the Dungeons & Dragons: The Tyrant's Eye playfield. Hitting the bar target in front of Hidden Temple lights the Hidden Temple lane. Bar target in front of Hidden Temple. Hit it to light the Hidden Temple lane. bar target, then shoot the lit Shows Hidden Temple lane on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the Secret Door bar target, then shoot the lit Hidden Temple lane behind the upper flipper to start 20 seconds of 2x playfield scoring. behind the upper flipper to start 20 seconds of 2x playfield scoring. Alternatively, hit Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. twice within 20 seconds. During 2x, either Shows Secret Door on the Dungeons & Dragons: The Tyrant's Eye playfield. Hitting the bar target in front of Hidden Temple lights the Hidden Temple lane. Bar target in front of Hidden Temple. Hit it to light the Hidden Temple lane. or Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. adds five seconds.
Secret Door and Hidden Temple rules
- Shows Secret Door on the Dungeons & Dragons: The Tyrant's Eye playfield. Hitting the bar target in front of Hidden Temple lights the Hidden Temple lane. Bar target in front of Hidden Temple. Hit it to light the Hidden Temple lane.: Hitting the bar target in front of Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. lights the Shows Hidden Temple lane on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the Secret Door bar target, then shoot the lit Hidden Temple lane behind the upper flipper to start 20 seconds of 2x playfield scoring..
- Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring.: The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon. or red dragon.
- During 2x, either Shows Secret Door on the Dungeons & Dragons: The Tyrant's Eye playfield. Hitting the bar target in front of Hidden Temple lights the Hidden Temple lane. Bar target in front of Hidden Temple. Hit it to light the Hidden Temple lane. or Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. adds five seconds.
Rules interactions
- Tavern Brawl is a two-ball mini-wizard mode. The left eject, both orbits, and both ramps score jackpots.
- During Tavern Brawl, make three Shows center-spinner on the Dungeons & Dragons: The Tyrant's Eye playfield. Complete the orange targets or make center-spinner hits until Dungeon Crawl is qualified. shots to lower the Shows left ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp., then loop the ramp during its 20-second window for 1x, 2x, and 3x jackpots. Each later left-ramp jackpot requires one additional Shows center-spinner on the Dungeons & Dragons: The Tyrant's Eye playfield. Complete the orange targets or make center-spinner hits until Dungeon Crawl is qualified. shot.
- Tavern Brawl on Pro: Complete D-R-A-G-O-N at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then shoot the shortcut loop to add a ball and light the upper-loop Super Jackpot.
- Tavern Brawl on Premium or LE: Complete D-R-A-G-O-N and shoot the shortcut loop for add-a-ball. Separately, hit any dragon shot to raise the dungeon briefly, then shoot the raised dungeon to light the upper-loop Super Jackpot.
- During Tavern Brawl, shoot the Shows upper loop on the Dungeons & Dragons: The Tyrant's Eye playfield. Collecting all four jackpots lights the upper loop for a 20,000,000 Super Jackpot and resets the jackpot sequence. to collect the lit Super Jackpot.
Builds toward: Tavern Brawl
- Complete D-R-A-G-O-N at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then shoot the Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. (or the Shows side ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. The side ramp is an alternate Dragon Multiball start only when no other mode is running. when no mode is running) to start A multiball that starts with six balls on Pro and eight balls on Premium or LE..
- Repeat the left-orbit and lowered-ramp pair until the Cube holds the ball, then hit the held ball to start A multiball that uses the left orbit, left ramp, and magnet..
- Complete the orange dungeon targets or Shows center-spinner on the Dungeons & Dragons: The Tyrant's Eye playfield. Complete the orange targets or make center-spinner hits until Dungeon Crawl is qualified. hits, then start A room-by-room mode whose map resets on Sunday and stays the same through the week. at the flashing orange shot. Starting it completes this Tavern Brawl requirement.
- After A room-by-room mode whose map resets on Sunday and stays the same through the week. has ended, shoot the flashing center spinner to start Tavern Brawl. It can start during another multiball or wizard mode.
Pro / Premium differences
- A multiball that starts with six balls on Pro and eight balls on Premium or LE. ball countPro: The game serves six balls.Premium / LE: The game serves eight balls.
- Tavern Brawl Super JackpotPro: Spell D-R-A-G-O-N at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then shoot the shortcut loop to add a ball and light the upper-loop Super Jackpot.Premium / LE: Complete D-R-A-G-O-N and shoot the shortcut loop for add-a-ball. Separately, hit any dragon shot to raise the dungeon briefly, shoot the raised dungeon to light the upper-loop Super Jackpot, then shoot the Shows upper loop on the Dungeons & Dragons: The Tyrant's Eye playfield. Collecting all four jackpots lights the upper loop for a 20,000,000 Super Jackpot and resets the jackpot sequence. to collect it.