Dungeons & Dragons: The Tyrant's Eye pinball rules and strategy

The Strategy

Dungeons & Dragons alternates between travel and towns. Choose Arabel before the first plunge. Make three blue travel shots or defeat all travel enemies to enter town, then complete D-R-A-G-O-N at the center three-bank. Shoot a yellow Choose Action shot and select Retrieve a Potion, then shoot the lit right orbit to start the prepared Dragon Multiball. During the overlap, shoot Arabel's three lit Potion shots in order and collect the flashing Dragon Jackpots. Gelatinous Cube is a separate multiball route from the left orbit and lowered ramp.

The goal

Choose Arabel before plunging. Reach town, prepare A multiball that starts with six balls on Pro and eight balls on Premium or LE. at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then start At Arabel, shoot the three lit mode shots in order. from a yellow Choose Action shot. Shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to bring A multiball that starts with six balls on Pro and eight balls on Premium or LE. into the mode. Gelatinous Cube is an alternative route; Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. supplies 2x scoring.

  1. How to start a mode

    Before the first plunge, use the left flipper to select Arabel. Make three blue travel shots or defeat all travel enemies to reach town. Complete D-R-A-G-O-N at the center three-bank, then shoot a lit yellow Choose Action shot and select At Arabel, shoot the three lit mode shots in order..

    Recommended mode: Retrieve a Potion

    Choose it in Arabel because it continues when A multiball that starts with six balls on Pro and eight balls on Premium or LE. starts.

    How to play it

    Shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to start the prepared A multiball that starts with six balls on Pro and eight balls on Premium or LE.. During the overlap, shoot Arabel's three lit Potion shots in order and collect the flashing Dragon Jackpots.

  2. Start Dragon Multiball

    With D-R-A-G-O-N complete and At Arabel, shoot the three lit mode shots in order. running, shoot the lit Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. to start A multiball that starts with six balls on Pro and eight balls on Premium or LE.. Hit the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon. to lower the dragon, hit its head, then collect the flashing jackpots and upper-loop Super Jackpot.

  3. Start 2x playfield scoring

    Hit the Shows Secret Door on the Dungeons & Dragons: The Tyrant's Eye playfield. Hitting the bar target in front of Hidden Temple lights the Hidden Temple lane. Bar target in front of Hidden Temple. Hit it to light the Hidden Temple lane. bar target, then shoot the lit Shows Hidden Temple lane on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the Secret Door bar target, then shoot the lit Hidden Temple lane behind the upper flipper to start 20 seconds of 2x playfield scoring. behind the upper flipper to start 20 seconds of 2x playfield scoring. Two Shows Hidden Temple on the Dungeons & Dragons: The Tyrant's Eye playfield. The lane behind the upper flipper. Shoot it directly from the left flipper, or reach it from a rebound off the center bank or red dragon. Lane behind the upper flipper. Shoot it while lit to start 20 seconds of 2x playfield scoring. hits within 20 seconds also start it.

Alternative route: Gelatinous Cube Multiball

Use this standalone route when the Shows left orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp. and lowered ramp are controlled.

  1. Shoot the Shows left orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp. to lower the Shows left ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp., then shoot the lowered ramp. Repeat with the same ball until the Cube holds it, then hit the held ball to start A multiball that uses the left orbit, left ramp, and magnet.. Collect four teal jackpots, then the upper-loop Super Jackpot.
Need to know
Main route
Start A room-by-room mode whose map resets on Sunday and stays the same through the week. during travel for the opening score.
Long goal
Complete D-R-A-G-O-N at the Shows center bank on the Dungeons & Dragons: The Tyrant's Eye playfield. Hit the center bank to lower the red dragon., then shoot the Shows right orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. In Arabel, complete D-R-A-G-O-N and start Retrieve a Potion from a yellow Choose Action shot, then shoot the right orbit to add Dragon Multiball. (or the Shows side ramp on the Dungeons & Dragons: The Tyrant's Eye playfield. The side ramp is an alternate Dragon Multiball start only when no other mode is running. when no mode is running) to start A multiball that starts with six balls on Pro and eight balls on Premium or LE..
Safer fallback
Gelatinous Cube jackpots: Use this tougher, more lucrative standalone route when you can control the Shows left orbit on the Dungeons & Dragons: The Tyrant's Eye playfield. Shoot the left orbit to lower the left ramp, then shoot the lowered ramp. and lowered ramp.

Machine setup

  • For tournaments, use Competition or Prolonged Competition Install; Competition disables saved progress and legendary equipment and uses a constant random seed.
  • Check the operator-set Cube-shot requirement and follow the display where Tavern timing or Dungeon Crawl qualification differs.
Sources and references9 source links and outbound references.
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Dungeons & Dragons: The Tyrant's Eye playfield

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