Evel Knievel uses playfield lamps to choose which spinner pays 1,000 per spin. Read both lamps, complete the five-drop bank only when neither spinner is lit, then repeat the lit spinner while building base bonus. Protect the prepared 30,000 Double Bonus collect.
The goal
Shoot whichever spinner is lit for 1,000 per spin. If neither spinner is lit, complete the five left drop targets once to light a spinner and The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls., then return to the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. and protect the doubled end-of-ball bonus.
Shoot the lit spinner
Check the lamps beside the left and right spinners, then shoot whichever spinner is lit for 1,000 points per spin. An unlit spinner scores only 10 per spin.
Light one when both are dark
If neither spinner is lit, complete the five left drop targets once. The completed bank lights one spinner, lights The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls. for this ball, and resets the targets.
Return and collect
Return to the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.. Hits at the top C and Y lanes, any drop target, the right C-L-E targets, or either inlane can move the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin., so read both lamps before the next spinner shot. Stop forcing shots at 15,000 base bonus and finish the ball without tilting to collect 30,000 with The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls..
Need to know
Main route
Read both spinner lamps before the plunge.
Long goal
Confirm a Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin..
Safer fallback
One bank and protected bonus: Use this plan when the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. rejects or returns dangerously.
In Evel Knievel, lanes, targets, and inlanes move the lit 1,000-per-spin award between the two spinners, while one five-drop completion lights Double Bonus. Read both spinner lamps after every qualifying switch and shoot only the lit side from control. Stop forcing bonus advances at 15,000 base and preserve the 30,000 drain collect.
The goal
On solid-state Evel Knievel, read both spinner lamps, complete the five-drop bank only if neither is lit, return to the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. for 1,000 per spin, and protect the prepared 30,000 bonus collect.
Read both spinner lamps before the plunge.Lit Spinner setup and scoring
Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.: Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.
Factory three-ball play lights one spinner at the start of each ball.
Five-ball play starts with both spinners unlit. The first drop-bank completion lights one.
If a spinner is lit, do not force the drop bank.
Plunge for the top saucer only after its feed is known.SUPER scoring details
This five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word.SUPERThis five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word.: This five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word.
The saucer scores 3,000 and collects the selected This five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word.SUPERThis five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word. letter.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the first controllable ball. Shoot the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. from the flipper with the safe line.
Read both spinner lamps after the top C or Y lane, any drop target, a right C-L-E target, either inlane, or a completed drop bank.Read both spinner lamps after the top C or Y lane, any dr…
A 500-point event can alternate the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.. These events include top C and Y, each drop, right C-L-E, and both inlanes.
Each 500-point event also advances base bonus by 1,000.
A completed drop bank scores 5,000 and can alternate the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin..
If both spinners are unlit, complete the five left drop targets once.Double Bonus scoring details
The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.: The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.
Each drop scores 500 and adds 1,000 base bonus.
The full bank scores 5,000, lights a spinner, lights The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls., and resets the bank.
Return to the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.. Read both lamps again after any top C or Y lane, drop target, right C-L-E target, or inlane.
After an inlane changes the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin., Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique a slow feed or use one immediate shot on a fast feed.
Continue controlled lit-spinner shots until base bonus reaches 15,000.
Stop forcing bonus advances. Drain without tilting to collect 30,000 with The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls..
↪Fallback: One bank and protected bonus
Use this plan when the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. rejects or returns dangerously.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique on the flipper with the safer line to the five left drops.
Choose one standing target. Shoot one target at a time.
Each target scores 500 and adds 1,000 base bonus.
Complete all five once. Collect the 5,000 bank award.
Confirm that The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls. and one spinner are lit.
Resume the spinner only when its return is controlled.
Otherwise, use top lanes, inlanes, and incidental drops to reach 15,000 base bonus.
Protect the prepared 30,000 end-of-ball bonus.
Do not shoot the right standups only for bonus advances.
↔Alternative: Second and later drop-bank completions
Use this plan when target rebounds are controlled and the configured replay award has value.
Complete the five-drop bank a second time.Extra Ball and Special rules
This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.: This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.
This operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special.SpecialThis operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special.: This operator-configured replay award can give a credit or This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.. Original electronic code does not offer a point award for This operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special.SpecialThis operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special..
The recommended three-ball setting awards This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings..
Other settings award nothing, 5,000, or 5,000 plus This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings..
Complete the bank a third time or later only when the rebound remains safe.
The recommended three-ball setting awards This operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special.SpecialThis operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special..
Other settings award nothing, 5,000, or This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings..
↔Alternative: SUPER route
Use this plan when the top saucer is controlled and the configured word award has value.
Watch the moving arrow under S-U-P-E-R.SUPER rule details
This five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word.SUPERThis five-letter collection uses a moving arrow to select the next letter. The top saucer or center target collects it. Completion spends the configured award and resets the word.: This five-letter collection uses a moving arrow to select the next letter. The saucer or center target collects it. Completion spends the configured award and resets the word.
Each 10-point event advances the arrow by one letter.
Shoot the top saucer or center target. The shot scores 3,000 and lights the selected letter.
The arrow advances again after the collect.
Complete all five letters on the same ball.
The factory three-ball award is one credit.
Settings can award nothing, one credit, This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings., or two credits.
Prefer the saucer. The center target is a major rebound risk.
↔Alternative: CYCLE route
Use this plan only when standup rebounds are controlled and outlane awards have value.
Collect the top C and Y lanes. Then hit the right C, L, and E standups.CYCLE rule details
This five-letter collection uses two top lanes and three right standups. It lights bumper and outlane awards for the current ball, then resets at the drain.CYCLEThis five-letter collection uses two top lanes and three right standups. It lights bumper and outlane awards for the current ball, then resets at the drain.: This five-letter collection uses two top lanes and three right standups. It lights bumper and outlane awards for the current ball, then resets at the drain.
Complete C-L-E to light the center red bumper for 1,000 per hit.
Recommended three-ball rules also light one outlane This operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special.SpecialThis operator-configured replay award can give a credit or Extra Ball. Original electronic code does not offer a point award for Special..
Complete all of C-Y-C-L-E to light both outlane Specials continuously for the ball.
An operator can make full This five-letter collection uses two top lanes and three right standups. It lights bumper and outlane awards for the current ball, then resets at the drain.CYCLEThis five-letter collection uses two top lanes and three right standups. It lights bumper and outlane awards for the current ball, then resets at the drain. light only one alternating outlane.
A lit outlane can award nothing, This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings., one credit, or one credit plus This replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings.Extra BallThis replay award serves another ball after the current ball drains. The second bank completion can qualify it, depending on settings..
Ignore this route when replay awards do not score.
◆Builds toward: Lit-spinner points and 30,000 end-of-ball bonus
Confirm a Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin..
If needed, complete the five-drop bank once.
Use the bank to light The first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls.Double BonusThe first bank completion lights this per-ball multiplier. It doubles base bonus at the drain, then is spent. It does not carry between balls..
Shoot the Only one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin.Lit SpinnerOnly one spinner can be lit. It scores 1,000 per spin. An unlit spinner scores 10 per spin. for 1,000 per spin.
Let spinner shots and incidental 500-point features build base bonus.
Stop forcing advances when base bonus reaches 15,000.
Drain without tilting to collect 30,000.
Repeat on the next ball. No rule progress carries between balls.
Sources and references6 references6 source links and outbound references.