Evil Dead begins with a choice between its two movies, which fixes the four story modes available for that game. Choose Evil Dead 1, shoot one white-lit ramp to qualify the first mode, hit the Necronomicon captive ball to select Undying Love, then shoot the scoop under the right ramp to start it. Undying Love uses both ramps, the Cellar Door, and the lower-playfield loop before becoming two-ball play. Cabin Multiball separately needs three Cabin VUK locks, while the three Blood Flood standups start a playfield multiplier.
The goal
Use white shots and the Necronomicon captive ball for The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus., the Cabin drops and VUK for Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock., and the Blood Flood targets for playfield X.
How to start a mode
Choose This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.. Shoot one white-lit ramp, then hit the Necronomicon captive ball until The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus. is selected. Shoot the scoop under the right ramp to start it.
Recommended mode: Undying Love
Choose it for a clear ramp-to-lower-playfield route that can continue into two-ball play.
How to play it
Shoot the left and right ramps in either order, enter the open Cellar Door, then make five lower-playfield loops. During two-ball play, shoot red Jackpots and repeat the right ramp.
Start Cabin Multiball
Knock down the Cabin drops, then shoot the Cabin VUK to lock a ball. Repeat until the third lock starts Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock..
Start Blood Flood playfield X
Complete the three Complete the three standups in the pop-bumper nest to start a playfield multiplier.Blood FloodComplete the three standups in the pop-bumper nest to start a playfield multiplier. standup targets in the pop-bumper area to start the playfield multiplier.
Alternative route: It Won't Let Us Leave
Use this when you prefer a shot-frenzy mode over Undying Love's ramp and Cellar sequence.
Shoot the required white-lit ramps, use the Necronomicon captive ball to select Phase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence.It Won't Let Us LeavePhase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence., then shoot the scoop under the right ramp to start it.
Shoot the four green ramps or orbits. During the Scare Jackpot period, shoot red shots, then shoot the Cellar when the timer ends to collect the built value.
Need to know
Main route
Choose This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes. and select The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus..
Long goal
Collect one The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky. in each of three standard multiballs.
Safer fallback
Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.: Use this while learning mode selection or when you want the easiest Multiball route.
Evil Dead begins with a movie choice, then uses white-lit ramps to qualify story modes, the Necronomicon captive ball to select one, and the scoop under the right ramp to start it. Cabin and Double Deadite Multiballs can join a running Evil Dead 1 mode after GROOVY, Blood Flood, and the Dagger multiplier are ready. Choose Evil Dead 1 and Undying Love, prepare the Cabin locks and orange Deadite arrows, build the multipliers, then start Undying Love at the scoop before adding both Multiballs.
The goal
Choose This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes. and select The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus..Prepare the scoring multipliers, Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock., and Knock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.Double Deadite MultiballKnock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs..Start the mode, then add both Multiballs.
Choose This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.. Plunge at the roving lit Shows GROOVY in-line targets on the Evil Dead playfield. The six targets run vertically along the left-middle side of the playfield..Evil Dead 1 and Standard Skill Shot rules
This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.: This movie contains The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus. and Phase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence.It Won't Let Us LeavePhase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence., the modes used by the main and alternative routes.
Standard Skill Shot: The lit GROOVY target scores the award and advances the Complete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.GROOVYComplete the six in-line drops in order. All scoring increases by 20% for the rest of the ball. sequence.
Shoot one white-lit ramp. Hit the Necronomicon captive ball until The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus. is selected. If a different mode is already waiting at the scoop, press the Action button to defer it, then shoot another white-lit ramp before selecting again.Mode qualification and Necronomicon captive ball rules
The first mode needs one white-lit ramp. Each later mode needs one more white-lit ramp than the prior mode.Mode qualificationThe first mode needs one white-lit ramp. Each later mode needs one more white-lit ramp than the prior mode.: The first mode needs one white-lit ramp. Each later mode needs one more white-lit ramp than the prior mode.
Necronomicon captive ball: Before a mode starts, a hit changes the selected mode when another qualified choice is available.
Prepare Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.. Knock down the Cabin drops and shoot the Shows Cabin lock VUK on the Evil Dead playfield. The lock entrance is through the cabin window in the upper-left-center area. to lock a ball. Repeat until the next lock will start the multiball.Cabin Multiball setup details
Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.: Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.
Prepare Knock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.Double Deadite MultiballKnock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.. Collect the four orange arrows and roll through both inlanes to raise the Deadites. Leave both raised until The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus. is running.Double Deadite Multiball scoring details
Knock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.Double Deadite MultiballKnock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.: Knock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.
Build the scoring multipliers. Complete Complete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.GROOVYComplete the six in-line drops in order. All scoring increases by 20% for the rest of the ball. in order, complete the three Shows Blood Flood targets on the Evil Dead playfield. The three standup targets sit inside the upper pop-bumper nest., and prepare the An inlane lights the opposite orbit. Shoot that orbit. Double-tap the upper-flipper button and press Launch to run the 10-second multiplier build.Dagger multiplierAn inlane lights the opposite orbit. Shoot that orbit. Double-tap the upper-flipper button and press Launch to run the 10-second multiplier build..GROOVY, Blood Flood, and Dagger multiplier rules
Complete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.GROOVYComplete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.: Complete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.
Complete the three standups in the pop-bumper nest to start a playfield multiplier.Blood FloodComplete the three standups in the pop-bumper nest to start a playfield multiplier.: Complete the three standups in the pop-bumper nest to start a playfield multiplier.
An inlane lights the opposite orbit. Shoot that orbit. Double-tap the upper-flipper button and press Launch to run the 10-second multiplier build.Dagger multiplierAn inlane lights the opposite orbit. Shoot that orbit. Double-tap the upper-flipper button and press Launch to run the 10-second multiplier build.: An inlane lights the opposite orbit. Shoot that orbit. Double-tap the upper-flipper button and press Launch to run the 10-second multiplier build.
Shoot the Shows Mode-start scoop on the Evil Dead playfield. The scoop is below the right ramp entrance on the right half of the playfield. to start The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.. Then hit the left ramp and right ramp in either order.Undying Love scoring details
The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.: The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.
Shoot the open Shows Cellar Door on the Evil Dead playfield. The motorized door is in the center, directly above the clear lower-playfield window.. On the lower playfield, make five loops to dig the grave. This starts two-ball play.Undying Love multiball scoring details
Red shots score Jackpots. Necklace-target hits raise the Jackpot. The right ramp is the repeatable scoring shot. The mode ends when the multiball ends.Undying Love multiballRed shots score Jackpots. Necklace-target hits raise the Jackpot. The right ramp is the repeatable scoring shot. The mode ends when the multiball ends.: Red shots score Jackpots. Necklace-target hits raise the Jackpot. The right ramp is the repeatable scoring shot. The mode ends when the multiball ends.
Start Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock. from its final lock while The two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus.Undying LoveThe two ramps chain Linda. A faster ramp-to-ramp combo gives a larger speed bonus. is running. Follow the lit mode and multiball shots; running timers remain paused during the Cabin startup.
Knock down both raised Deadites to start Knock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.Double Deadite MultiballKnock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.. Shoot behind each lowered Deadite for Jackpots, while continuing Undying Love's red shots and right ramp.
During each standard multiball, hit the green captive ball three times. Then shoot the green right orbit to collect one The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.. Return to jackpots after the hold.Book Hold setup details
The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.: The right-orbit magnet holds one ball temporarily. Only one The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky. is available in each standard multiball. Three Book Holds qualify After the third Book Hold, finish the current multiball and shoot the scoop under the right ramp. Follow the lit shots and on-screen instructions through its phases.Hero From The SkyAfter the third Book Hold, finish the current multiball and shoot the scoop under the right ramp. Follow the lit shots and on-screen instructions through its phases..
↪Fallback: Cabin Multiball
Use this while learning mode selection or when you want the easiest Multiball route.
Take the standard Complete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.GROOVYComplete the six in-line drops in order. All scoring increases by 20% for the rest of the ball. skill shot.
Knock down the Cabin drops. Shoot the Cabin VUK to lock a ball. Repeat for three locks.
During Three locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock.Cabin MultiballThree locked balls start it. Drop and lock progress persists between balls and players. Another player can steal a prepared lock., use the extra balls to qualify a story mode, advance Complete the six in-line drops in order. All scoring increases by 20% for the rest of the ball.GROOVYComplete the six in-line drops in order. All scoring increases by 20% for the rest of the ball., complete Blood Flood targets, or collect orange Deadite arrows.
Hit the captive ball three times. Shoot the green right orbit for a The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky. before the multiball ends.
↔Alternative: It Won't Let Us Leave▶
Use this mode when you prefer its shot-frenzy sequence over the Undying Love ramp and Cellar sequence.
Shoot the required white-lit ramps, hit the Necronomicon captive ball until Phase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence.It Won't Let Us LeavePhase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence. is selected, then shoot the scoop under the right ramp to start it.
Shoot the four randomly lit green ramps or orbits to reach the frenzy.It Won't Let Us Leave scoring and timing
Phase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence.It Won't Let Us LeavePhase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence.: Phase 1 gives about 60 seconds to complete four green shots. Phase 2 starts a repeating Scare Jackpot sequence.
For 20 seconds, shoot red Scare Jackpots. When the timer ends, shoot the Cellar to collect the built value.
Repeat the red-shot period and Cellar collect three more times to complete the mode. Add Cabin or Knock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs.Double Deadite MultiballKnock down a raised Deadite, then shoot the jackpot behind it. A second pass through the Deadites starts Deadite Frenzy. This multiball stacks with all modes and multiballs. when ready.
↔Alternative: Double-Barrel Boomstick Multiball
Use this separate route when the shell targets are complete and you want the higher-risk lower-playfield Multiball.
Hit shell 1, shell 2, then both shells together to load the Boomstick.
When the game indicates that the cellar is ready, press the Action button to lower the Cellar Door, then shoot through the open door. The lower playfield stays available for about 15 seconds or three lower-playfield drains.
Hit Lock and Load below. Press Launch on the spoken firing cue to start Purple shots score Jackpots. Reload the shell targets to relight the Action-button Jackpot. The second phase can add balls.Double-Barrel Boomstick MultiballPurple shots score Jackpots. Reload the shell targets to relight the Action-button Jackpot. The second phase can add balls..Double-Barrel Boomstick Multiball scoring details
Purple shots score Jackpots. Reload the shell targets to relight the Action-button Jackpot. The second phase can add balls.Double-Barrel Boomstick MultiballPurple shots score Jackpots. Reload the shell targets to relight the Action-button Jackpot. The second phase can add balls.: Purple shots score Jackpots. Reload the shell targets to relight the Action-button Jackpot. The second phase can add balls.
Hit the green captive ball three times, then the green right orbit for a The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.. Return to purple Jackpots.
◆Builds toward: Hero From The Sky▶, Cheryl Multiball, and Destroy the Book▶
Collect one The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky. in each of three standard multiballs. The same multiball can be repeated in three separate starts.Hero From The Sky rule details
After the third Book Hold, finish the current multiball and shoot the scoop under the right ramp. Follow the lit shots and on-screen instructions through its phases.Hero From The SkyAfter the third Book Hold, finish the current multiball and shoot the scoop under the right ramp. Follow the lit shots and on-screen instructions through its phases.: After the third The right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky.Book HoldThe right-orbit magnet holds one ball temporarily. Only one Book Hold is available in each standard multiball. Three Book Holds qualify Hero From The Sky., finish the current multiball and shoot the scoop under the right ramp. Follow the lit shots and on-screen instructions through its phases.
Complete any two This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes. modes. Hit the rising Cheryl bank to start Performance in the second mode phase selects one of two multiball versions. A missed start can be restarted.Cheryl MultiballPerformance in the second mode phase selects one of two multiball versions. A missed start can be restarted..Cheryl Multiball setup details
Performance in the second mode phase selects one of two multiball versions. A missed start can be restarted.Cheryl MultiballPerformance in the second mode phase selects one of two multiball versions. A missed start can be restarted.: Performance in the second mode phase selects one of two multiball versions. A missed start can be restarted.
Complete all four This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes.Evil Dead 1This movie contains Undying Love and It Won't Let Us Leave, the modes used by the main and alternative routes. modes to light Use the lower-playfield loop to return to the Book target until the wizard mode is complete.Destroy the BookUse the lower-playfield loop to return to the Book target until the wizard mode is complete.. Enter the Cellar and hit the Necronomicon target on the lower playfield.Destroy the Book setup details
Use the lower-playfield loop to return to the Book target until the wizard mode is complete.Destroy the BookUse the lower-playfield loop to return to the Book target until the wizard mode is complete.: Use the lower-playfield loop to return to the Book target until the wizard mode is complete.
Sources and references6 references6 source links and outbound references.